[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://ciu2crn0o7htc" path="res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn" [deps] source_file="res://PCs/Universal/ClassCards/Assault/assaultmodel.glb" dest_files=["res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"] [params] nodes/root_type="Node3D" nodes/root_name="Scene Root" nodes/apply_root_scale=true nodes/root_scale=1.0 meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true import_script/path="" _subresources={ "meshes": { "assaultmodel_Cube": { "generate/lightmap_uv": 0, "generate/lods": 0, "generate/shadow_meshes": 0, "lods/normal_merge_angle": 60.0, "lods/normal_split_angle": 25.0, "save_to_file/enabled": false, "save_to_file/make_streamable": "", "save_to_file/path": "res://assaultmod.res" } } } gltf/naming_version=0 gltf/embedded_image_handling=0