extends Resource class_name Enemy @export var title := "dog" @export var target_type: Data.EnemyType @export var icon: Texture @export var death_sprite: Texture @export var sprite: AtlasTexture @export var spawn_power:= 10 @export var health := 100 @export var penalty := 10 @export var movement_speed := 0.5 @export var spawn_cooldown := 1.0