extends Resource class_name PlayerAudioSettings const SAVE_PATH := "user://audio_settings.tres" @export var master := 100.0 @export var music := 100.0 @export var sfx := 100.0 func apply_audio_settings(): AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(master / 100.0)) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(music / 100.0)) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(sfx / 100.0)) func save_profile_to_disk(): ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerAudioSettings: if ResourceLoader.exists(SAVE_PATH): return ResourceLoader.load(SAVE_PATH) return PlayerAudioSettings.new()