extends RigidBody3D class_name Bomb @export var max_bounces := 1 @export var damage := 10.0 @export var explosion_range := 3.0 var bounces := 0 func _on_body_entered(_body: Node) -> void: bounces += 1 var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3) if bounces > max_bounces or collided_body: explode() func explode(): for enemy in get_tree().get_nodes_in_group("Enemies"): if global_position.distance_to(enemy.global_position) <= explosion_range: enemy.damage(damage) queue_free()