extends Weapon class_name StickyWeapon @export var status_stats : StatusStats func shoot(): if other_cooldown <= 0 and stats != null: other_cooldown = cooldown $AnimationPlayer.play("shoot") if $RayCast3D.is_colliding(): var target = $RayCast3D.get_collider() if target != null: var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape()) if target_hitbox is Hitbox: var status = StatusSticky.new() status.stats = status_stats status.affected = target.get_parent() status.affected.status_manager.add_effect(status) target.add_child(status)