[gd_scene load_steps=3 format=3 uid="uid://bjk7jf0bau5lv"] [ext_resource type="Script" path="res://Scripts/gameplay_options.gd" id="1_sy26f"] [sub_resource type="ImageTexture" id="ImageTexture_03x6q"] [node name="Gameplay" type="VBoxContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "invert_lookY", "invert_lookX", "fixed_minimap", "tower_damage", "self_damage", "party_damage", "status_damage")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_sy26f") look_sens_slider = NodePath("MouseSens/HBoxContainer/HSlider") look_sens_input = NodePath("MouseSens/HBoxContainer/SpinBox") toggle_sprint_checkbox = NodePath("ToggleSprint/CenterContainer/CheckButton") invert_lookY = NodePath("InvertMouseY/CenterContainer/CheckButton") invert_lookX = NodePath("InvertMouseX/CenterContainer/CheckButton") fixed_minimap = NodePath("FixedMinimap/CenterContainer/CheckButton") tower_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/TowerDamage") self_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/SelfDamage") party_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/PartyDamage") status_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/StatusDamage") [node name="MouseSens" type="HBoxContainer" parent="."] layout_mode = 2 alignment = 1 [node name="Label" type="Label" parent="MouseSens"] layout_mode = 2 size_flags_horizontal = 3 text = "Look Sensitivity" horizontal_alignment = 1 vertical_alignment = 1 [node name="HBoxContainer" type="HBoxContainer" parent="MouseSens"] layout_mode = 2 size_flags_horizontal = 3 [node name="SpinBox" type="SpinBox" parent="MouseSens/HBoxContainer"] layout_mode = 2 theme_override_icons/updown = SubResource("ImageTexture_03x6q") step = 0.01 alignment = 1 update_on_text_changed = true [node name="HSlider" type="HSlider" parent="MouseSens/HBoxContainer"] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 step = 0.01 scrollable = false [node name="ToggleSprint" type="HBoxContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="ToggleSprint"] layout_mode = 2 size_flags_horizontal = 3 text = "Toggle Sprint" horizontal_alignment = 1 vertical_alignment = 1 [node name="CenterContainer" type="CenterContainer" parent="ToggleSprint"] layout_mode = 2 size_flags_horizontal = 3 [node name="CheckButton" type="CheckButton" parent="ToggleSprint/CenterContainer"] layout_mode = 2 size_flags_horizontal = 3 [node name="InvertMouseY" type="HBoxContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="InvertMouseY"] layout_mode = 2 size_flags_horizontal = 3 text = "Invert Look Y" horizontal_alignment = 1 vertical_alignment = 1 [node name="CenterContainer" type="CenterContainer" parent="InvertMouseY"] layout_mode = 2 size_flags_horizontal = 3 [node name="CheckButton" type="CheckButton" parent="InvertMouseY/CenterContainer"] layout_mode = 2 size_flags_horizontal = 3 [node name="InvertMouseX" type="HBoxContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="InvertMouseX"] layout_mode = 2 size_flags_horizontal = 3 text = "Invert Look X" horizontal_alignment = 1 vertical_alignment = 1 [node name="CenterContainer" type="CenterContainer" parent="InvertMouseX"] layout_mode = 2 size_flags_horizontal = 3 [node name="CheckButton" type="CheckButton" parent="InvertMouseX/CenterContainer"] layout_mode = 2 size_flags_horizontal = 3 [node name="FixedMinimap" type="HBoxContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="FixedMinimap"] layout_mode = 2 size_flags_horizontal = 3 text = "Fixed Minimap" horizontal_alignment = 1 vertical_alignment = 1 [node name="CenterContainer" type="CenterContainer" parent="FixedMinimap"] layout_mode = 2 size_flags_horizontal = 3 [node name="CheckButton" type="CheckButton" parent="FixedMinimap/CenterContainer"] layout_mode = 2 [node name="FloatingDamageIndicators" type="HBoxContainer" parent="."] layout_mode = 2 [node name="Label" type="Label" parent="FloatingDamageIndicators"] layout_mode = 2 size_flags_horizontal = 3 text = "Floating Damage Indicators" horizontal_alignment = 1 vertical_alignment = 1 [node name="CenterContainer" type="CenterContainer" parent="FloatingDamageIndicators"] layout_mode = 2 size_flags_horizontal = 3 [node name="HBoxContainer" type="HBoxContainer" parent="FloatingDamageIndicators/CenterContainer"] layout_mode = 2 [node name="TowerDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"] layout_mode = 2 toggle_mode = true button_pressed = true text = "Tower Damage" [node name="SelfDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"] layout_mode = 2 toggle_mode = true button_pressed = true text = "Self Damage" [node name="PartyDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"] layout_mode = 2 toggle_mode = true button_pressed = true text = "Party Damage" [node name="StatusDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"] layout_mode = 2 toggle_mode = true button_pressed = true text = "Status Effect Damage" [connection signal="value_changed" from="MouseSens/HBoxContainer/SpinBox" to="." method="_on_mouse_sens_spin_box_value_changed"] [connection signal="value_changed" from="MouseSens/HBoxContainer/HSlider" to="." method="_on_mouse_sens_h_slider_value_changed"]