extends Node func calculate_spawn_power(wave_number : int, number_of_players : int) -> int: return 20 + (50 * number_of_players) + (30 * wave_number) func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary: var wave = {} #var sp_used = 0 var enemy_types = randi_range(1, 5) var enemy_choices = spawn_pool.duplicate() var sp_allotment = floori(spawn_power / enemy_types) for x in enemy_types: var choice = enemy_choices.pick_random() enemy_choices.erase(choice) if sp_allotment / choice.spawn_power > 0: wave[Data.enemies.find(choice)] = sp_allotment / choice.spawn_power #sp_used += wave[Data.enemies.find(choice)] * choice.spawn_power #print("Generated wave with spawn power: " + str(sp_used) + "/" + str(spawn_power)) return wave