extends VBoxContainer class_name GameplayOptionsMenu @export var look_sens_slider : HSlider @export var look_sens_input : SpinBox @export var toggle_sprint_checkbox : CheckButton @export var invert_lookY : CheckButton @export var invert_lookX : CheckButton @export var fixed_minimap : CheckButton @export var tower_damage : Button @export var self_damage : Button @export var party_damage : Button @export var status_damage : Button func _ready() -> void: look_sens_slider.value = Data.preferences.mouse_sens look_sens_input.value = Data.preferences.mouse_sens toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint invert_lookY.button_pressed = Data.preferences.invert_lookY invert_lookX.button_pressed = Data.preferences.invert_lookX fixed_minimap.button_pressed = Data.preferences.fixed_minimap tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators self_damage.button_pressed = Data.preferences.display_self_damage_indicators party_damage.button_pressed = Data.preferences.display_party_damage_indicators status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators func save() -> void: Data.preferences.mouse_sens = look_sens_slider.value Data.preferences.toggle_sprint = toggle_sprint_checkbox.button_pressed Data.preferences.invert_lookY = invert_lookY.button_pressed Data.preferences.invert_lookX = invert_lookX.button_pressed Data.preferences.fixed_minimap = fixed_minimap.button_pressed Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed Data.preferences.display_self_damage_indicators = self_damage.button_pressed Data.preferences.display_party_damage_indicators = party_damage.button_pressed Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed func _on_mouse_sens_spin_box_value_changed(value: float) -> void: look_sens_slider.value = value func _on_mouse_sens_h_slider_value_changed(value: float) -> void: look_sens_input.value = value