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Lexi Quinn
3c5c8f1a44
file cleanup before merge
2025-06-24 01:33:15 +10:00
Assets
made visual updates
2025-06-23 16:55:07 +10:00
Audio
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
Cards
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
Classes
pathfinding rework for now
2025-06-13 00:06:51 +10:00
Enemies
file cleanup before merge
2025-06-24 01:33:15 +10:00
foliage
pathfinding rework for now
2025-06-13 00:06:51 +10:00
Mods
/Base
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
PCs
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
Projectiles
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
Resources
file cleanup before merge
2025-06-24 01:33:15 +10:00
Scenes
file cleanup before merge
2025-06-24 01:33:15 +10:00
Scripts
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
Shader
pathfinding rework for now
2025-06-13 00:06:51 +10:00
Textures
pathfinding rework for now
2025-06-13 00:06:51 +10:00
Towers
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
UI
pathfinding rework for now
2025-06-13 00:06:51 +10:00
Weapons
revamped key rebinding system
2025-06-06 11:11:52 +10:00
Worlds
file cleanup before merge
2025-06-24 01:33:15 +10:00
.gitattributes
waited far too long for an initial commit but here we are
2023-11-08 14:28:55 +11:00
.gitignore
waited far too long for an initial commit but here we are
2023-11-08 14:28:55 +11:00
3dtree.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
blk-nx64-1x.png
made visual updates
2025-06-23 16:55:07 +10:00
blk-nx64-1x.png.import
made visual updates
2025-06-23 16:55:07 +10:00
bridge.blend
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
bridge.glb
made visual updates
2025-06-23 16:55:07 +10:00
bridge.glb.import
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
card_item.gd
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
card_item.gd.uid
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
cube2.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
cube.glb
pathfinding rework for now
2025-06-13 00:06:51 +10:00
cube.glb.import
pathfinding rework for now
2025-06-13 00:06:51 +10:00
default_bus_layout.tres
added some sound triggers and holes in the map
2023-12-17 02:02:16 +11:00
drafting_table_plan_tex.png
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
drafting_table_plan_tex.png.import
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
drafting_table.glb
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
drafting_table.glb.import
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
energy_bar.gd
revamped key rebinding system
2025-06-06 11:11:52 +10:00
energy_bar.gd.uid
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
energy_bar.tscn
revamped key rebinding system
2025-06-06 11:11:52 +10:00
export_presets.cfg
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_field_tool_output.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_field_tool.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_field.gd
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_field.gd.uid
oh man i fixed that status effect bug
2025-06-07 09:11:13 +10:00
flow_field.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_node2.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_node.glb
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_node.glb.import
pathfinding rework for now
2025-06-13 00:06:51 +10:00
flow_node.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
foliage.gdshader
pathfinding rework for now
2025-06-13 00:06:51 +10:00
foliage.gdshader.uid
pathfinding rework for now
2025-06-13 00:06:51 +10:00
gif_animation.gd
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
gif_animation.gd.uid
made visual updates
2025-06-23 16:55:07 +10:00
jitter.gdshader
made visual updates
2025-06-23 16:55:07 +10:00
jitter.gdshader.uid
made visual updates
2025-06-23 16:55:07 +10:00
ladder.gd
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
ladder.gd.uid
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
ladder.tscn
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
lost-century-1x.png
made visual updates
2025-06-23 16:55:07 +10:00
lost-century-1x.png.import
made visual updates
2025-06-23 16:55:07 +10:00
main.gd
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
main.gd.uid
pathfinding rework for now
2025-06-13 00:06:51 +10:00
main.tscn
made visual updates
2025-06-23 16:55:07 +10:00
mat1.tres
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
mat2.tres
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
mat13.tres
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
mod_menu.gd
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
mod_menu.gd.uid
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
new_standard_material_3d.tres
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
new_style_box_flat.tres
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
noisetex.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
obstacle1.tscn
added some sound triggers and holes in the map
2023-12-17 02:02:16 +11:00
obstacle2.tscn
added some sound triggers and holes in the map
2023-12-17 02:02:16 +11:00
obstacle3.tscn
added some sound triggers and holes in the map
2023-12-17 02:02:16 +11:00
obstacle4.tscn
added some sound triggers and holes in the map
2023-12-17 02:02:16 +11:00
path_polygon.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
pixelate.gdshader
made visual updates
2025-06-23 16:55:07 +10:00
pixelate.gdshader.uid
made visual updates
2025-06-23 16:55:07 +10:00
pixeldither.gdshader
made visual updates
2025-06-23 16:55:07 +10:00
pixeldither.gdshader.uid
made visual updates
2025-06-23 16:55:07 +10:00
playstation.gdshader
made visual updates
2025-06-23 16:55:07 +10:00
playstation.gdshader.uid
made visual updates
2025-06-23 16:55:07 +10:00
project.godot
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
prototype.tres
pathfinding rework for now
2025-06-13 00:06:51 +10:00
psx.gdshader
make Game.gd not rely on autoload/global
2025-06-24 01:14:50 +10:00
psx.gdshader.uid
pathfinding rework for now
2025-06-13 00:06:51 +10:00
resurrect-64-1x.png
made visual updates
2025-06-23 16:55:07 +10:00
resurrect-64-1x.png.import
made visual updates
2025-06-23 16:55:07 +10:00
textmesh.res
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tile.tres
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tiler.gdshader
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tiler.gdshader.uid
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tree_test.glb
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tree_test.glb.import
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tutorial.gd
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tutorial.gd.uid
pathfinding rework for now
2025-06-13 00:06:51 +10:00
tutorial.tscn
pathfinding rework for now
2025-06-13 00:06:51 +10:00
visualized_path.tscn
way too many changes to list, oops. big rewrite.
2025-05-27 03:38:03 +10:00
Description
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24
MiB
Languages
PLSQL
78.5%
GDScript
21.5%