mtd/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd

31 lines
802 B
GDScript

extends Tower
class_name FlameyTower
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
func _process(delta: float) -> void:
super._process(delta)
if targeted_enemy:
particlesystem.emitting = true
else:
particlesystem.emitting = false
func shoot():
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
#TODO: its shit the way the enemy and status have to know about each other
var status = StatusOnFire.new()
status.affected = target.get_parent()
status.stats = status_stats
target.get_parent().status_manager.add_effect(status)
target.get_parent().add_child(status)
func aim():
model.look_at(targeted_enemy.global_position)
model.rotation.x = 0.0