71 lines
3.3 KiB
GDScript
71 lines
3.3 KiB
GDScript
extends Node
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var characters : Array[HeroClass]
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var cards : Array[Card]
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var enemies : Array[Enemy]
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var keymaps : Array[PlayerKeymap]
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var graphics : PlayerGraphicsSettings
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var preferences : PlayerPreferences
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var player_profile : PlayerProfile
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var player_keymap : PlayerKeymap
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var wall_cost := 1
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var printer_cost := 15
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enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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var rarity_weights = {
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"COMMON" = 50,
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"UNCOMMON" = 30,
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"RARE" = 10,
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"EPIC" = 4,
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"LEGENDARY" = 1
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}
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func _ready() -> void:
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graphics = PlayerGraphicsSettings.load_profile_from_disk()
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graphics.apply_graphical_settings(get_viewport())
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player_profile = PlayerProfile.load_profile_from_disk()
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preferences = PlayerPreferences.load_profile_from_disk()
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player_keymap = PlayerKeymap.load_profile_from_disk()
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player_keymap.apply()
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characters.append(preload("res://PCs/Red/red.tres"))
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#characters.append(preload("res://PCs/Green/green.tres"))
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characters.append(preload("res://PCs/Blue/blue.tres"))
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#Common
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cards.append(preload("res://PCs/Universal/ClassCards/Assault/card_assault.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres"))
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#Uncommon
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cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres"))
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#Rare
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cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres"))
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#Epic
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cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres"))
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cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres"))
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#Legendary
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cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres"))
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#cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_fast.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_heavy.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog_boss.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy.tres"))
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enemies.append(preload("res://Worlds/GreenPlanet/Enemies/airenemy2.tres"))
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keymaps.append(preload("res://Resources/Keymaps/qwerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/azerty.tres"))
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keymaps.append(preload("res://Resources/Keymaps/dvorak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/colemak.tres"))
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keymaps.append(preload("res://Resources/Keymaps/workman.tres"))
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