mtd/PCs/Mechanic/ClassCards/Assault
2024-03-29 21:58:40 +11:00
..
assaultmod.res enabled enforced static typing 2024-02-22 06:22:22 +11:00
assaultmodel.glb enabled enforced static typing 2024-02-22 06:22:22 +11:00
assaultmodel.glb.import enabled enforced static typing 2024-02-22 06:22:22 +11:00
assaulttex.png enabled enforced static typing 2024-02-22 06:22:22 +11:00
assaulttex.png.import enabled enforced static typing 2024-02-22 06:22:22 +11:00
card_assault.tres enabled enforced static typing 2024-02-22 06:22:22 +11:00
g_assault.png enabled enforced static typing 2024-02-22 06:22:22 +11:00
g_assault.png.import enabled enforced static typing 2024-02-22 06:22:22 +11:00
shot1.wav enabled enforced static typing 2024-02-22 06:22:22 +11:00
shot1.wav.import enabled enforced static typing 2024-02-22 06:22:22 +11:00
tower_assault.gd enabled enforced static typing 2024-02-22 06:22:22 +11:00
tower_assault.tscn enabled enforced static typing 2024-02-22 06:22:22 +11:00
tower_stats.tres enabled enforced static typing 2024-02-22 06:22:22 +11:00
weapon_assault.gd enabled enforced static typing 2024-02-22 06:22:22 +11:00
weapon_assault.tscn fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node 2024-03-29 21:58:40 +11:00
weapon_stats.tres enabled enforced static typing 2024-02-22 06:22:22 +11:00