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Menus
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
Projectiles
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Towers
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
UI
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Weapons
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
8_direction_sprite.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
card_constructor.tscn
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
damage_particle.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
enemy_spawner.tscn
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
gauntlet.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
item_card.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
path_visual_thing.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
status_icon.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
tower_base.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
tower_frame.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
visual_path.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |