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EnemyAI
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Projectiles
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Resources
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
StatusEffects
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Towers
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
Weapons
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
alert_popup.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
AStarGraph3D.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
card_hand.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
card_printer.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
chatbox.gd
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
confirmation_popup.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
damage_particle.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
data.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
DebugMesh.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
edit_tool.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
eight_direction_sprite.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
enemy_goal.gd
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
enemy_spawner.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
float_and_spin.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
game.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
health.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
hitbox.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
HUD.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
interact_button.gd
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
inventory.gd
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
item_card.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
level.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
lifebar_segment.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
lives_bar.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
loadout_editor.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
lost_game_screen.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
main_menu.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
minimap_cam.gd
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
multiplayer_lobby.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
on_top_camera.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
options_menu.gd
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
path_visual_thing.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
pause_menu.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
scoreboard_entry.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
scoreboard.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
server_form.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
singleplayer_lobby.gd
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fixed some chatbox and tower preview issues
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2023-11-09 20:37:12 +11:00 |
StatusEffector.gd
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
target_dummy.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
text_input_popup.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
tower_base.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
tower.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
visualized_path.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
wave_manager.gd
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
won_game_screen.gd
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |