mtd/Scripts/Towers/status_applying_tower.gd

22 lines
497 B
GDScript

class_name StatusApplyingTower extends HitscanTower
@export var status_stats: StatusStats
func shoot() -> void:
super.shoot()
if target_finder.get_target():
target_finder.get_target().damage(damage)
target_finder.get_target().status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status: StatusEffect = StatusEffect.new()
status.stats = status_stats
return status
@rpc("reliable")
func networked_shoot() -> void:
super.networked_shoot()