mtd/mat2.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://jdg8tb7g3d4o"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mrvo6"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ah5r4"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_mrvo6")
[resource]
albedo_color = Color(0.207653, 0.448041, 0.223187, 1)
normal_enabled = true
normal_scale = 3.91
normal_texture = SubResource("NoiseTexture2D_ah5r4")
uv1_scale = Vector3(97.955, 97.955, 97.955)
texture_filter = 0