mtd/Scripts/keybind_options.gd

64 lines
1.9 KiB
GDScript

extends VBoxContainer
var keybind_popup = load("res://Scenes/UI/keybind_popup.tscn")
var keybind_boxes = []
var keybind_buttons = {}
var key_event
var selected_button
var selected_button_button
var listening_for_key := false
func _ready() -> void:
for index in Data.keymaps.size():
var map = Data.keymaps[index]
var button = Button.new()
button.text = map.title
button.pressed.connect(set_keymap.bind(index))
$HBoxContainer.add_child(button)
load_keybind_labels()
func set_keymap(keymap_index):
Data.player_keymap = Data.keymaps[keymap_index]
Data.player_keymap.apply()
load_keybind_labels()
func load_keybind_labels():
for box in keybind_boxes:
box.queue_free()
keybind_boxes.clear()
for action in InputMap.get_actions():
if !action.begins_with("ui_"):
var box = HBoxContainer.new()
var alabel = Label.new()
var elabel = Button.new()
alabel.text = action
if InputMap.action_get_events(action).size() > 0:
elabel.text = InputMap.action_get_events(action)[0].as_text()
elabel.size_flags_horizontal += Control.SIZE_EXPAND
alabel.size_flags_horizontal += Control.SIZE_EXPAND
alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
alabel.size_flags_stretch_ratio = 2.0
#elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
box.add_child(alabel)
box.add_child(elabel)
elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel))
keybind_buttons[elabel] = action
$ScrollContainer/VBoxContainer.add_child(box)
keybind_boxes.append(box)
func _on_keybind_button_pressed(value: Button) -> void:
selected_button = keybind_buttons[value]
selected_button_button = value
var popup = keybind_popup.instantiate()
popup.event_detected.connect(change_key)
Game.UILayer.add_child(popup)
func change_key(event: InputEvent):
Data.player_keymap.replace_action_event(selected_button, event)
selected_button_button.text = event.as_text()