mtd/Scripts/Affectors/affector.gd

15 lines
415 B
GDScript

class_name Affector extends Node
var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn")
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
pass
func spawn_damage_indicator(damage: int, pos: Vector3) -> void:
var marker: Sprite3D = damage_particle_scene.instantiate()
get_tree().root.add_child(marker)
marker.set_number(damage)
marker.position = pos