mtd/Scripts/singleplayer_lobby.gd

21 lines
701 B
GDScript

class_name SinglePlayerLobby extends Lobby
func _ready() -> void:
enet_peer.create_server(Data.DEFAULT_SERVER_PORT, 1)
multiplayer.multiplayer_peer = enet_peer
enet_peer.refuse_new_connections = true
setup_game()
func setup_game() -> void:
loadout_editor = character_select_screen.instantiate() as CharacterSelect
loadout_editor.hero_confirmed.connect(start_game)
add_child(loadout_editor)
Game.chatbox = chatbox
chatbox.username = Data.player_profile.display_name
Data.player_profile.display_name_changed.connect(chatbox.change_username)
loadout_editor.hero_selected.connect(Data.player_profile.set_preferred_class)
connected_players_profiles[1] = Data.player_profile
setup_the_ui()