.. |
accelerator.png
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
accelerator.png.import
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
card_gatling.tres
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
gatling.glb
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
gatling.glb.import
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
gatling.png
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
gatling.png.import
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
gattlemesh.res
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
shot1.wav
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
shot1.wav.import
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
tower_gatling.gd
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
tower_gatling.tscn
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
tower_stats.tres
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
weapon_gatling.gd
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
weapon_gatling.tscn
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
weapon_stats.tres
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |