mtd/Scripts/Weapons/status_applying_weapon.gd

15 lines
389 B
GDScript

class_name StatusApplyingWeapon extends HitscanWeapon
@export var status_stats: StatusStats
func hit(target: CharacterBody3D, target_hitbox: Hitbox) -> void:
super.hit(target, target_hitbox)
target.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status: StatusEffect = StatusEffect.new()
status.stats = status_stats
return status