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mtd/Worlds/GreenPlanet/Enemies
History
Lexi Quinn 62d0dc0130 fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
2024-03-29 21:58:40 +11:00
..
air_enemy.tscn
fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
2024-03-29 21:58:40 +11:00
airenemy2.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
airenemy.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
dog_boss.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
dog_fast.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
dog_heavy.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
dog.tres
added corpses and a wall building dissolve animation
2023-12-10 12:05:41 +11:00
enemy_controller.gd
enabled enforced static typing
2024-02-22 06:22:22 +11:00
land_enemy.tscn
fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
2024-03-29 21:58:40 +11:00
land_enemy.tscn-CAde9Q
enabled enforced static typing
2024-02-22 06:22:22 +11:00
land_enemy.tscn-GE2YKs
enabled enforced static typing
2024-02-22 06:22:22 +11:00
land_enemy.tscn-OVZSsZ
enabled enforced static typing
2024-02-22 06:22:22 +11:00
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