mtd/corpse.gd

17 lines
364 B
GDScript

class_name Corpse extends RigidBody3D
func set_sprite(tex: Texture) -> void:
$Sprite3D.texture = tex
func _ready() -> void:
var tween: Tween = create_tween()
tween.tween_interval(20.0)
tween.tween_property($Sprite3D, "modulate", Color(1.0, 1.0, 1.0, 0.0), 4.0)
tween.tween_callback(queue_free)
func _on_body_entered(_body: Node) -> void:
freeze = true