14 lines
394 B
GDScript
14 lines
394 B
GDScript
class_name EnemyMovement extends Node
|
|
|
|
@export var character: EnemyController
|
|
|
|
var distance_remaining: float = 0.0
|
|
var speed: float = 0.0
|
|
|
|
|
|
func _ready() -> void:
|
|
#TODO: make deterministic random
|
|
var variance: float = randf_range(-1.0, 1.0)
|
|
var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
|
|
speed = character.stats.movement_speed + (variance * variance_max)
|