Files
mtd/Scripts/EnemyAI/enemy_movement.gd

14 lines
394 B
GDScript

class_name EnemyMovement extends Node
@export var character: EnemyController
var distance_remaining: float = 0.0
var speed: float = 0.0
func _ready() -> void:
#TODO: make deterministic random
var variance: float = randf_range(-1.0, 1.0)
var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
speed = character.stats.movement_speed + (variance * variance_max)