Files
mtd/Scripts/hitbox.gd
2025-06-23 16:55:07 +10:00

10 lines
214 B
GDScript

class_name Hitbox extends CollisionShape3D
@export var critical_zone: bool = false
signal took_damage(amount: int)
func damage(amount: int) -> void:
took_damage.emit(amount * 1.5 if critical_zone else amount)