mtd/Scripts/Towers/projectile_tower.gd

31 lines
815 B
GDScript

class_name ProjectileTower extends Tower
@export var projectile_scene: PackedScene
var force: float = 150.0
var projectile_id: int = 0
func shoot() -> void:
if is_multiplayer_authority():
networked_spawn_projectile.rpc(multiplayer.get_unique_id())
@rpc("reliable")
func networked_shoot() -> void:
super.networked_shoot()
shoot()
@rpc("reliable", "call_local")
func networked_spawn_projectile(peer_id: int) -> Projectile:
var projectile: Projectile = projectile_scene.instantiate() as Projectile
projectile.position = yaw_model.global_position
projectile.damage = damage
projectile.direction = -yaw_model.global_transform.basis.z
projectile.force = force
projectile.name = base_name + str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1
return projectile