mtd/Scripts/CinemaCam.gd

27 lines
694 B
GDScript

extends Node3D
class_name CinematicCamManager
@export var path_follows : Array[PathFollow3D]
@export var cameras : Array[Camera3D]
@export var pan_speed := 1.0
var current_cam := 0
var does_its_thing := true
func _ready() -> void:
for path_follow in path_follows:
path_follow.progress_ratio = 0.0
if does_its_thing:
cameras[0].make_current()
func _process(delta: float) -> void:
if does_its_thing:
path_follows[current_cam].progress_ratio += pan_speed * delta
if path_follows[current_cam].progress_ratio >= 1.0:
current_cam += 1
if current_cam >= cameras.size():
current_cam = 0
path_follows[current_cam].progress_ratio = 0.0
cameras[current_cam].make_current()