31 lines
802 B
GDScript
31 lines
802 B
GDScript
extends Tower
|
|
class_name FlameyTower
|
|
|
|
@export var shapecast : ShapeCast3D
|
|
@export var particlesystem : GPUParticles3D
|
|
@export var status_stats : StatusStats
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
super._process(delta)
|
|
if targeted_enemy:
|
|
particlesystem.emitting = true
|
|
else:
|
|
particlesystem.emitting = false
|
|
|
|
|
|
func shoot():
|
|
for index in shapecast.get_collision_count():
|
|
var target = shapecast.get_collider(index) as CharacterBody3D
|
|
#TODO: its shit the way the enemy and status have to know about each other
|
|
var status = StatusOnFire.new()
|
|
status.affected = target.get_parent()
|
|
status.stats = status_stats
|
|
target.get_parent().status_manager.add_effect(status)
|
|
target.get_parent().add_child(status)
|
|
|
|
|
|
func aim():
|
|
model.look_at(targeted_enemy.global_position)
|
|
model.rotation.x = 0.0
|