mtd/Scripts/keybind_options.gd

53 lines
1.7 KiB
GDScript

extends VBoxContainer
class_name KeybindsOptionsMenu
var keybind_entry_scene: PackedScene = load("res://Scenes/UI/keybind_entry.tscn")
var keybind_popup: PackedScene = load("res://Scenes/UI/keybind_popup.tscn")
var keybind_boxes: Array[KeybindEntry] = []
var key_event: InputEvent
var selected_entry: KeybindEntry
var listening_for_key: bool = false
func _ready() -> void:
#for index: int in Data.keymaps.size():
# var map: PlayerKeymap = Data.keymaps[index]
# var button: Button = Button.new()
# button.text = map.title
# button.pressed.connect(set_keymap.bind(index))
# $HBoxContainer.add_child(button)
load_keybind_labels()
func set_keymap(keymap_index: int) -> void:
Data.player_keymap = Data.keymaps[keymap_index]
Data.player_keymap.apply()
load_keybind_labels()
func load_keybind_labels() -> void:
for box: KeybindEntry in keybind_boxes:
box.queue_free()
keybind_boxes.clear()
for action: StringName in InputMap.get_actions():
if !action.begins_with("ui_"):
var entry: KeybindEntry = keybind_entry_scene.instantiate() as KeybindEntry
entry.set_action_name(action)
if InputMap.action_get_events(action).size() > 0:
for event: InputEvent in InputMap.action_get_events(action):
entry.add_bind_button(event)
keybind_boxes.append(entry)
entry.bind_button_pressed.connect(_on_keybind_button_pressed.bind(entry))
$ScrollContainer/VBoxContainer.add_child(entry)
func _on_keybind_button_pressed(button: Button, keybind_entry: KeybindEntry) -> void:
var popup: KeybindPopup = keybind_popup.instantiate()
popup.event_detected.connect(keybind_entry.set_button_bind.bind(button))
Game.UILayer.add_child(popup)
func save() -> void:
for entry: KeybindEntry in keybind_boxes:
Data.keymap_data.add_binding(entry.to_array())