53 lines
1.7 KiB
GDScript
53 lines
1.7 KiB
GDScript
extends VBoxContainer
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class_name KeybindsOptionsMenu
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var keybind_entry_scene: PackedScene = load("res://Scenes/UI/keybind_entry.tscn")
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var keybind_popup: PackedScene = load("res://Scenes/UI/keybind_popup.tscn")
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var keybind_boxes: Array[KeybindEntry] = []
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var key_event: InputEvent
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var selected_entry: KeybindEntry
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var listening_for_key: bool = false
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func _ready() -> void:
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#for index: int in Data.keymaps.size():
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# var map: PlayerKeymap = Data.keymaps[index]
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# var button: Button = Button.new()
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# button.text = map.title
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# button.pressed.connect(set_keymap.bind(index))
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# $HBoxContainer.add_child(button)
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load_keybind_labels()
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func set_keymap(keymap_index: int) -> void:
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Data.player_keymap = Data.keymaps[keymap_index]
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Data.player_keymap.apply()
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load_keybind_labels()
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func load_keybind_labels() -> void:
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for box: KeybindEntry in keybind_boxes:
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box.queue_free()
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keybind_boxes.clear()
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for action: StringName in InputMap.get_actions():
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if !action.begins_with("ui_"):
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var entry: KeybindEntry = keybind_entry_scene.instantiate() as KeybindEntry
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entry.set_action_name(action)
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if InputMap.action_get_events(action).size() > 0:
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for event: InputEvent in InputMap.action_get_events(action):
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entry.add_bind_button(event)
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keybind_boxes.append(entry)
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entry.bind_button_pressed.connect(_on_keybind_button_pressed.bind(entry))
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$ScrollContainer/VBoxContainer.add_child(entry)
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func _on_keybind_button_pressed(button: Button, keybind_entry: KeybindEntry) -> void:
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var popup: KeybindPopup = keybind_popup.instantiate()
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popup.event_detected.connect(keybind_entry.set_button_bind.bind(button))
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Game.UILayer.add_child(popup)
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func save() -> void:
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for entry: KeybindEntry in keybind_boxes:
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Data.keymap_data.add_binding(entry.to_array())
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