mtd/mat1.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bajfn46md8pyy"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"]
seamless = true
seamless_blend_skirt = 0.247
as_normal_map = true
noise = SubResource("FastNoiseLite_lxu40")
[resource]
albedo_color = Color(0.347817, 0.347817, 0.347817, 1)
normal_enabled = true
normal_scale = 0.5
normal_texture = SubResource("NoiseTexture2D_pnl7j")
rim = 0.35
rim_tint = 1.0
clearcoat = 0.0
clearcoat_roughness = 1.0
detail_blend_mode = 3
uv1_scale = Vector3(200, 200, 200)
texture_filter = 0
grow_amount = -5.818
distance_fade_min_distance = 0.1
distance_fade_max_distance = 1.0