mtd/Scripts/Towers/hitscan_tower.gd

16 lines
372 B
GDScript

extends Tower
class_name HitscanTower
func shoot():
super.shoot()
if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive:
targeted_enemy.damage(damage)
if Data.preferences.display_tower_damage_indicators:
spawn_damage_indicator(targeted_enemy.sprite.global_position)
@rpc("reliable")
func networked_shoot():
super.networked_shoot()