mtd/Scripts/Projectiles/status_applying_projectile.gd

16 lines
323 B
GDScript

extends ExplosiveProjectile
class_name StatusApplyingProjectile
@export var status_stats : StatusStats
func hit(target):
super.hit(target)
target.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status = StatusEffect.new()
status.stats = status_stats
return status