16 lines
355 B
GDScript
16 lines
355 B
GDScript
extends Control
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signal event_detected(event: InputEvent)
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var found_event = false
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func _input(event: InputEvent) -> void:
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if found_event:
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return
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if event is InputEventKey or event is InputEventMouseButton or event is InputEventJoypadButton:
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get_viewport().set_input_as_handled()
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found_event = true
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event_detected.emit(event)
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queue_free()
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