mtd/Scripts/card_hand.gd

31 lines
838 B
GDScript

extends Node2D
class_name CardInHand
var stats : Card
@export var rarity_sprite : Sprite2D
@export var title_text: Label
@export var damage_text_text: Label
@export var damage_text: Label
@export var fire_rate_text_text: Label
@export var fire_rate_text: Label
@export var range_text_text: Label
@export var range_text: Label
func set_card(value):
stats = value
title_text.text = stats.title
rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64)
view_weapon()
func view_weapon():
damage_text.text = str(stats.weapon_stats.damage)
fire_rate_text.text = str(stats.weapon_stats.fire_rate)
range_text.text = str(stats.weapon_stats.fire_rate)
func view_tower():
damage_text.text = str(stats.tower_stats.damage)
fire_rate_text.text = str(stats.tower_stats.fire_rate)
range_text.text = str(stats.tower_stats.fire_rate)