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CardPrinter
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fixed an issue regarding weapon node names causing multiplayer desync
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2024-03-30 16:44:52 +11:00 |
Menus
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added new sounds and icon button prompts
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2024-03-30 13:55:36 +11:00 |
Projectiles
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
ShopStand
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
TowerBase
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fixed some bugs The Typening caused
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2024-03-23 22:36:19 +11:00 |
Towers
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added new sounds and icon button prompts
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2024-03-30 13:55:36 +11:00 |
UI
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added new sounds and icon button prompts
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2024-03-30 13:55:36 +11:00 |
Weapons
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
8_direction_sprite.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
corpse.tscn
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
damage_particle.tscn
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
enemy_spawner.tscn
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
gauntlet.tscn
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fixed some bugs The Typening caused
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2024-03-23 22:36:19 +11:00 |
health_bar.tscn
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
item_card.tscn
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
item_container.tscn
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
path_visual_thing.tscn
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
status_icon.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
tower_frame.tscn
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full multiplayer plus new models
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2023-11-19 18:47:52 +11:00 |
visual_path.tscn
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |