mtd/Scripts/chatbox.gd

74 lines
2.0 KiB
GDScript

extends Control
class_name Chatbox
signal opened
signal closed
@export var input_line : LineEdit
@export var textbox : RichTextLabel
@export var text_panel : PanelContainer
@export var fade_timer : Timer
var text_selected := false
var username := "default"
var color = Color.TOMATO
var fading = true
var time_to_fade = 2.0
var time_since_started_fading = 2.0
func _process(delta: float) -> void:
if fading:
time_since_started_fading += delta
else:
time_since_started_fading = 0.0
textbox.modulate.a = lerpf(1.0, 0.0, time_since_started_fading / time_to_fade)
text_panel.modulate.a = lerpf(1.0, 0.0, time_since_started_fading / time_to_fade)
func _input(event: InputEvent) -> void:
if !text_selected and event.is_action_pressed("Open Text Chat"):
get_viewport().set_input_as_handled()
opened.emit()
input_line.visible = true
input_line.grab_focus()
text_selected = true
fading = false
return
if text_selected and event is InputEventKey and event.pressed == true:
if event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
closed.emit()
input_line.deselect()
input_line.visible = false
text_selected = false
if input_line.text.length() != 0:
if input_line.text.begins_with("/"):
Game.parse_command(input_line.text, multiplayer.get_unique_id())
fade_timer.start()
else:
append_message.rpc(username, color, input_line.text)
input_line.clear()
if event.keycode == KEY_ESCAPE:
get_viewport().set_input_as_handled()
closed.emit()
input_line.deselect()
input_line.visible = false
text_selected = false
fade_timer.start()
func change_username(old_name, new_name):
append_message("SERVER", Color.TOMATO, old_name + " has changed their display name to " + new_name)
@rpc("reliable","call_local","any_peer")
func append_message(user, user_color, content):
textbox.append_text("[[color=" + user_color.to_html() + "]" + user + "[color=white]] " + content + "\n")
fading = false
fade_timer.start()
func _on_timer_timeout() -> void:
fading = true