quest/src/timer.c

485 lines
12 KiB
C
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#include "timer.h"
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//Timekeeping
struct timespec timestart, finish, notif;
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int currentMS = 0;
int timeSave = 0;
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bool timerActive = false;
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//Run data
char *filepath;
char *configpath;
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char *gameTitle = "title not loaded";
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char *categoryTitle = "category not loaded";
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int attempts = 0;
int bestTime = 0;
int bestAttempt = 0;
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struct segment *segments;
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struct segment *pbrun;
struct segment *wrrun;
struct segment *bestsegs;
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struct pastseg *pastRuns;
int segCount;
int currSeg = -1;
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char currentTime[10];
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void sub_timespec(struct timespec t1, struct timespec t2, struct timespec* td)
{
td->tv_nsec = t2.tv_nsec - t1.tv_nsec;
td->tv_sec = t2.tv_sec - t1.tv_sec;
if (td->tv_sec > 0 && td->tv_nsec < 0) {
td->tv_nsec += NS_PER_S;
td->tv_sec--;
} else if (td->tv_sec < 0 && td->tv_nsec > 0) {
td->tv_nsec -= NS_PER_S;
td->tv_sec++;
}
}
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void start()
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{
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if (timerActive || segCount == 0)
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return;
//for now we do this here for reasons explained in stop()
calculatePB();
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clock_gettime(CLOCK_REALTIME, &timestart);
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timerActive = true;
//Reset state of timer
dirty = true; //find a way to put this in src/display.c
for(int i = 0; i < segCount; i++) {
segments[i].ms = 0;
segments[i].isSkipped = false;
segments[i].isReset = false;
}
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currSeg = 0;
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}
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void stop()
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{
if (!timerActive)
return;
if (currSeg < segCount)
segments[currSeg].isReset = true;
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timerActive = false;
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attempts++;
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if (pastRuns)
pastRuns = realloc(pastRuns, attempts * segCount * sizeof(struct pastseg));
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else
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pastRuns = calloc(segCount, sizeof(struct pastseg));
for (int i = 0; i < segCount; i++) {
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struct pastseg t;
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t.ms = segments[i].ms;
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t.isSkipped = segments[i].isSkipped;
t.isReset = segments[i].isReset;
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pastRuns[((attempts-1) * segCount) + i] = t;
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}
//If this is done here you wont get a chance to peep your deltas on
//a pb coz the ui will just update and zero them all out if your current
//run is the pb run youre now comparing to
//calculatePB();
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saveFile();
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}
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void split()
{
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if (!timerActive)
return;
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segments[currSeg].ms = currentMS;
currSeg++;
if (currSeg >= segCount)
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stop();
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}
void unsplit()
{
if (!timerActive)
return;
currSeg--;
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}
void tpause()
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{
}
void skip()
{
if (!timerActive)
return;
if (currSeg < segCount)
segments[currSeg].isSkipped = true;
currSeg++;
if (currSeg >= segCount)
stop();
}
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int timespecToMS(struct timespec t)
{
return (t.tv_nsec / 1000000) + (t.tv_sec * 1000);
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}
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void calculatePB()
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{
bool valid = false;
//TODO: come back to this value, this function should be redone a little
int PBsfound = 0;
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int bestMS = INT_MAX;
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int bestAttempt = 0;
if (attempts == 0)
return;
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for (int i = 0; i < attempts; i++) {
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int run = i * segCount;
valid = true;
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for (int j = 0; j < segCount; j++) {
if (pastRuns[run + j].isReset == true)
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valid = false;
}
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if (valid && pastRuns[run + segCount - 1].ms < bestMS) {
PBsfound++;
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bestAttempt = i;
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bestMS = pastRuns[run + segCount - 1].ms;
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}
}
if (PBsfound > 0)
for (int i = 0; i < segCount; i++)
pbrun[i].ms = pastRuns[(bestAttempt * segCount) + i].ms;
}
void calculateBestSegs()
{
if (attempts == 0)
return;
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for (int i = 0; i < segCount; i++) {
int bestDuration = INT_MAX;
for (int j = 0; j < attempts; j++) {
int duration = pastRuns[(j * segCount) + i].ms;
if (i != 0)
duration -= bestsegs[i-1].ms;
if (duration != 0 && duration < bestDuration)
bestDuration = duration;
}
bestsegs[i].ms = bestDuration;
if (i != 0)
bestsegs[i].ms += bestsegs[i-1].ms;
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}
}
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void loadConfig()
{
cJSON *config = NULL;
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char path[256];
strcat(strcpy(path, getenv("HOME")), "/.config/quest");
mkdir(path, 0777);
strcat(strcpy(path, getenv("HOME")), "/.config/quest/keymaps");
mkdir(path, 0777);
strcat(strcpy(path, getenv("HOME")), "/.config/quest/keymaps/default");
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configpath = malloc(strlen(path) + 1);
strcpy(configpath, path);
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long length;
FILE* f = fopen(path, "rb");
if (f != NULL) {
char *buffer = NULL;
fseek(f, 0, SEEK_END);
length = ftell(f);
fseek(f, 0, SEEK_SET);
buffer = malloc(length + 1);
if (buffer != NULL)
fread(buffer, 1, length, f);
fclose(f);
buffer[length] = '\0';
config = cJSON_Parse(buffer);
free(buffer);
cJSON *startkey = cJSON_GetItem(config, "start");
cJSON *stopkey = cJSON_GetItem(config, "stop");
cJSON *pausekey = cJSON_GetItem(config, "pause");
cJSON *splitkey = cJSON_GetItem(config, "split");
cJSON *hotkskey = cJSON_GetItem(config, "toggle hotkeys");
cJSON *uspltkey = cJSON_GetItem(config, "unsplit");
cJSON *skipkey = cJSON_GetItem(config, "skip");
if (cJSON_IsString(startkey) && (startkey->valuestring != NULL))
km.START = keystringToKeycode(startkey->valuestring);
if (cJSON_IsString(stopkey) && (stopkey->valuestring != NULL))
km.STOP = keystringToKeycode(stopkey->valuestring);
if (cJSON_IsString(pausekey) && (pausekey->valuestring != NULL))
km.PAUSE = keystringToKeycode(pausekey->valuestring);
if (cJSON_IsString(splitkey) && (splitkey->valuestring != NULL))
km.SPLIT = keystringToKeycode(splitkey->valuestring);
if (cJSON_IsString(hotkskey) && (hotkskey->valuestring != NULL))
km.HOTKS = keystringToKeycode(hotkskey->valuestring);
if (cJSON_IsString(uspltkey) && (uspltkey->valuestring != NULL))
km.USPLT = keystringToKeycode(uspltkey->valuestring);
if (cJSON_IsString(skipkey) && (skipkey->valuestring != NULL))
km.SKIP = keystringToKeycode(skipkey->valuestring);
} else {
config = cJSON_CreateObject();
km.START = VC_R;
km.STOP = VC_F;
km.PAUSE = VC_D;
km.SPLIT = VC_E;
km.HOTKS = VC_T;
km.USPLT = VC_G;
km.SKIP = VC_V;
cJSON *startkey = cJSON_CreateString("r");
cJSON_AddItemToObject(config, "start", startkey);
cJSON *stopkey = cJSON_CreateString("f");
cJSON_AddItemToObject(config, "stop", stopkey);
cJSON *pausekey = cJSON_CreateString("d");
cJSON_AddItemToObject(config, "pause", pausekey);
cJSON *splitkey = cJSON_CreateString("e");
cJSON_AddItemToObject(config, "split", splitkey);
cJSON *hotkskey = cJSON_CreateString("t");
cJSON_AddItemToObject(config, "toggle hotkeys", hotkskey);
cJSON *uspltkey = cJSON_CreateString("g");
cJSON_AddItemToObject(config, "unsplit", uspltkey);
cJSON *skipkey = cJSON_CreateString("v");
cJSON_AddItemToObject(config, "skip", skipkey);
saveConfig(config);
}
cJSON_Delete(config);
}
void saveConfig(cJSON *config)
{
char *string = cJSON_Print(config);
if (string != NULL) {
FILE *f = fopen(configpath, "w");
if (f == NULL)
return;
fwrite(string, 1, strlen(string), f);
fclose(f);
}
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}
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//TODO: it'll be more efficent if all the segments pointers point at the same
//instance of the segments name, instead of copying the contents over
void loadFile()
{
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char *buffer = NULL;
long length;
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FILE *f = fopen(filepath, "rb");
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if (f == NULL)
return;
fseek(f, 0, SEEK_END);
length = ftell(f);
fseek(f, 0, SEEK_SET);
buffer = malloc(length + 1);
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if (buffer != NULL)
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fread(buffer, 1, length, f);
fclose(f);
buffer[length] = '\0';
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cJSON *splitfile = cJSON_Parse(buffer);
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free(buffer);
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cJSON *schema = cJSON_GetItem(splitfile, "_schemaVersion");
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if (schema) {
importSplitsIO(splitfile);
return;
}
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cJSON *game = NULL;
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cJSON *cate = NULL;
cJSON *atts = NULL;
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cJSON *segs = NULL;
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cJSON *runs = NULL;
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game = cJSON_GetItem(splitfile, "game");
cate = cJSON_GetItem(splitfile, "category");
atts = cJSON_GetItem(splitfile, "attempts");
segs = cJSON_GetItem(splitfile, "segments");
runs = cJSON_GetItem(splitfile, "history");
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if (game) {
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cJSON *title = cJSON_GetItem(game, "name");
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if (cJSON_IsString(title) && (title->valuestring != NULL)) {
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gameTitle = malloc(strlen(title->valuestring) + 1);
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strcpy(gameTitle, title->valuestring);
}
}
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if (cate) {
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cJSON *title = cJSON_GetItem(cate, "name");
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if (cJSON_IsString(title) && (title->valuestring != NULL)) {
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categoryTitle = malloc(strlen(title->valuestring) + 1);
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strcpy(categoryTitle, title->valuestring);
}
}
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if (atts) {
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cJSON *total = cJSON_GetItem(atts, "total");
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if (cJSON_IsNumber(total))
attempts = total->valueint;
}
if (segs) {
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segCount = cJSON_GetArraySize(segs);
segments = calloc(segCount, sizeof(struct segment));
pbrun = calloc(segCount, sizeof(struct segment));
wrrun = calloc(segCount, sizeof(struct segment));
bestsegs = calloc(segCount, sizeof(struct segment));
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int it = 0;
cJSON *iterator = NULL;
cJSON *segname = NULL;
cJSON_ArrayForEach(iterator, segs) {
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segname = cJSON_GetItem(iterator, "name");
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if (cJSON_IsString(segname) && (segname->valuestring != NULL)) {
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segments[it].name = malloc(strlen(segname->valuestring) + 1);
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strcpy(segments[it].name, segname->valuestring);
}
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it++;
}
}
if (runs) {
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pastRuns = calloc(cJSON_GetArraySize(runs) * segCount, sizeof(struct pastseg));
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int oI = 0;
cJSON *oIterator = NULL;
cJSON_ArrayForEach(oIterator, runs) {
int iI = 0;
cJSON *iIterator = NULL;
cJSON_ArrayForEach(iIterator, oIterator) {
struct pastseg t;
cJSON *rms = cJSON_GetItem(iIterator, "m");
cJSON *skp = cJSON_GetItem(iIterator, "s");
cJSON *rst = cJSON_GetItem(iIterator, "r");
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t.ms = rms->valueint;
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if (cJSON_IsTrue(skp))
t.isSkipped = true;
else
t.isSkipped = false;
if (cJSON_IsTrue(rst))
t.isReset = true;
else
t.isReset = false;
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pastRuns[(oI * segCount) + iI] = t;
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iI++;
}
oI++;
}
}
cJSON_Delete(splitfile);
calculatePB();
calculateBestSegs();
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}
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void saveFile()
{
if (timerActive)
return;
cJSON *splitfile = cJSON_CreateObject();
cJSON *game = cJSON_CreateObject();
cJSON *cate = cJSON_CreateObject();
cJSON *atts = cJSON_CreateObject();
cJSON *segs = cJSON_CreateArray();
cJSON *runs = cJSON_CreateArray();
cJSON *gameName = cJSON_CreateString(gameTitle);
cJSON *cateName = cJSON_CreateString(categoryTitle);
cJSON *attCount = cJSON_CreateNumber(attempts);
cJSON_AddItemToObject(game, "name", gameName);
cJSON_AddItemToObject(cate, "name", cateName);
cJSON_AddItemToObject(atts, "total", attCount);
cJSON_AddItemToObject(splitfile, "game", game);
cJSON_AddItemToObject(splitfile, "category", cate);
cJSON_AddItemToObject(splitfile, "attempts", atts);
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for(int i = 0; i < segCount; i++) {
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cJSON *seg = cJSON_CreateObject();
cJSON *segn = cJSON_CreateString(segments[i].name);
cJSON_AddItemToObject(seg, "name", segn);
cJSON_AddItemToArray(segs, seg);
}
cJSON_AddItemToObject(splitfile, "segments", segs);
for (int i = 0; i < attempts; i++) {
cJSON *run = cJSON_CreateArray();
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for (int j = 0; j < segCount; j++) {
struct pastseg t = pastRuns[(i * segCount) + j];
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cJSON *seg = cJSON_CreateObject();
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cJSON *tim = cJSON_CreateNumber(t.ms);
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cJSON *skp = cJSON_CreateBool(t.isSkipped);
cJSON *rst = cJSON_CreateBool(t.isReset);
cJSON_AddItemToObject(seg, "m", tim);
cJSON_AddItemToObject(seg, "s", skp);
cJSON_AddItemToObject(seg, "r", rst);
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cJSON_AddItemToArray(run, seg);
}
cJSON_AddItemToArray(runs, run);
}
cJSON_AddItemToObject(splitfile, "history", runs);
char *string = cJSON_Print(splitfile);
if (string != NULL) {
FILE *f = fopen(filepath, "w");
if (f == NULL)
return;
fwrite(string, 1, strlen(string), f);
fclose(f);
}
cJSON_Delete(splitfile);
}
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int main(int argc, char **argv)
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{
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filepath = argv[1];
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hook_set_logger_proc(&logger_proc);
hook_set_dispatch_proc(&dispatch_proc);
//IPC pipe
pid_t cpid;
pipe(pipefd);
fcntl(pipefd[0], F_SETFL, O_NONBLOCK);
loadConfig();
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cpid = fork();
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if (cpid == 0) {
close(pipefd[0]);
hook_run();
} else {
close(pipefd[1]);
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signal(SIGWINCH, resize);
resize(0);
initScreen(bg, fg);
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loadFile();
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while(!handleInput()) {
struct timespec delta;
clock_gettime(CLOCK_REALTIME, &finish);
sub_timespec(notif, finish, &delta);
if (delta.tv_sec == 3)
clearNotif();
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if (timerActive) {
sub_timespec(timestart, finish, &delta);
currentMS = timespecToMS(delta);
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}
drawDisplay();
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usleep(4000);
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}
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resetScreen();
kill(cpid, SIGTERM);
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}
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return 0;
}
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