big display kind of works
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65414c2d64
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@ -348,6 +348,7 @@ int main(int argc, char *argv[])
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int n, pid;
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run = malloc(sizeof(struct run_event) * runMaxLength);
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//TODO: remove this file testing boilerplate
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if (argc > 1)
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addFile(argv[1]);
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/* First call to socket() function */
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95
src2/tui.c
95
src2/tui.c
@ -7,13 +7,12 @@
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#include <sys/ioctl.h>
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#include <signal.h>
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//Big numbies
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char bignumbers[4][126] = {
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//char bignumbers[4][55] = {
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"▄▀▀▄ ▄█ ▄▀▀▄ ▄▀▀▄ ▄ █ █▀▀▀ ▄▀▀ ▀▀▀█ ▄▀▀▄ ▄▀▀▄ ",
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"█ █ █ ▄▀ ▄▀ █▄▄█ █▄▄ █▄▄ ▐▌ ▀▄▄▀ ▀▄▄█ ▀ ",
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"█ █ █ ▄▀ ▄ █ █ █ █ █ █ █ █ █ ▀ ",
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" ▀▀ ▀▀▀ ▀▀▀▀ ▀▀ ▀ ▀▀▀ ▀▀ ▀ ▀▀ ▀▀ ▀ "
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char numbermap[5][44] = {
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"xxx..x..xxx.xxx.x.x.xxx.xxx.xxx.xxx.xxx.....",
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"x.x..x....x...x.x.x.x...x.....x.x.x.x.x.x...",
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"x.x..x..xxx.xxx.xxx.xxx.xxx...x.xxx.xxx.....",
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"x.x..x..x.....x...x...x.x.x...x.x.x...x.x...",
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"xxx..x..xxx.xxx...x.xxx.xxx...x.xxx...x...x."
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};
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struct termios base;
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int fps = 60;
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@ -50,24 +49,53 @@ int timestringDigits(int ms)
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return chars;
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}
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//This function needs an x and y coordinate because the resulting string
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//is supposed to be printed across 4 rows so it cant really just return the
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//resulting string
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void printbigtimestring(int ms, int x, int y)
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//Attempt 2 at thinking through how to print the big numbies
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void printbig(int x, int y, int ms)
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{
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//convert the single cell per character string length into the same
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//thing for the big time string, it cant just be a simple multiplication
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//because the : and . digits arent as wide as the numbers
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//Example string, printing a blank timer with all digits at x=65, y=40.
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//\033[40;65H▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄
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//\033[41;65H█ █ █ █ █ █ ▀ █ █ █ █ ▀ █ █ █ █ █ █ █ █
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//\033[42;65H█ █ █ █ █ █ ▀ █ █ █ █ ▀ █ █ █ █ █ █ █ █
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//\033[43;65H ▀▀ ▀▀ ▀▀ ▀▀ ▀▀ ▀▀ ▀▀ ▀ ▀▀ ▀▀
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char buffer[256];
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char small[13];
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timestring(&small, ms);
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if (w < strlen(small)) {
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printf("2smol\n");
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return;
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}
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int bigstringw = 42; //Minimum width and height the big timer string
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int bigstringh = 5; //bigger sizes are just multiples of these numbers.
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int bigstrings = 1;
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x = (w - (bigstringw - 1 * bigstrings)) / 2; //theres a -1 because theres extra whitespace on the last printed digit
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y = (h - (bigstringh * bigstrings)) / 2;
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for (int sy = 0; sy < 5; sy++) { //for every row
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printf("\033[%d;%dH", y + sy, x); //go to position
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for (int cc = 0; cc < 12; cc++) { //then, for every character
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int c = small[cc]; //check what character we're on
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if (c >= 48 && c <= 57) { //if its a number, print 4 pixels
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for (int xx = 0; xx < 4; xx++) {
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int xxx = c - 48;
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if (numbermap[sy][(xxx * 4) + xx] == 'x')
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printf("\033[48;2;%d;%d;%dm ", f.r, f.g, f.b);
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if (numbermap[sy][(xxx * 4) + xx] == '.')
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printf("\033[48;2;%d;%d;%dm ", b.r, b.g, b.b);
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}
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}
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if (c == 46 || c == 58) { //if its punctuation, print 2 pixels
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for (int xx = 0; xx < 2; xx++) {
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if (c == 46) {
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if (numbermap[sy][42 + xx] == 'x')
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printf("\033[48;2;%d;%d;%dm ", f.r, f.g, f.b);
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if (numbermap[sy][42 + xx] == '.')
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printf("\033[48;2;%d;%d;%dm ", b.r, b.g, b.b);
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}
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if (c == 58) {
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if (numbermap[sy][40 + xx] == 'x')
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printf("\033[48;2;%d;%d;%dm ", f.r, f.g, f.b);
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if (numbermap[sy][40 + xx] == '.')
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printf("\033[48;2;%d;%d;%dm ", b.r, b.g, b.b);
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}
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}
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}
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}
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}
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printf("\n");
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//printf("\033[%d;%dH%s\n", y, x, small + (12 - timestringDigits(time)));
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}
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void timestring(char *str, int ms)
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@ -123,7 +151,8 @@ void processColorString(struct color *c, char* s)
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int compcount = 0;
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int colorcompsdone = 0;
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//TODO: if we know the length now that we're not doing fgetc we dont
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//need a while loop; convert to for loop
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//need a while loop; convert to for loop.
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//Why? what makes a for loop better than a while loop?
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while (1) {
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char x = s[i++];
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if (x >= 48 && x <= 57) {
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@ -164,7 +193,7 @@ int main (int argc, char *argv[])
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char ti[13];
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//Request foreground color from config file
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fp = popen("./quest-log foreground", "r");
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fp = popen("./result/bin/quest-log foreground", "r");
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fgets(path, sizeof(path), fp);
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if (strcmp(path, "DATA NOT PRESENT"))
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processColorString(&f, path);
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@ -172,7 +201,7 @@ int main (int argc, char *argv[])
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pclose(fp);
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//Request background color from config file
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fp = popen("./quest-log background", "r");
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fp = popen("./result/bin/quest-log background", "r");
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fgets(path, sizeof(path), fp);
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if (strcmp(path, "DATA NOT PRESENT"))
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processColorString(&b, path);
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@ -184,21 +213,23 @@ int main (int argc, char *argv[])
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if (!strcmp(argv[i], "-fps"))
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fps = atoi(argv[i + 1]);
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}
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while (1) {
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int time = 0;
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fp = popen("./quest-log time", "r");
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fp = popen("./result/bin/quest-log time", "r");
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if (fp == NULL) {
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printf("Failed to run command\n");
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exit(1);
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}
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//TODO: why is this a while loop?
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while (fgets(path, sizeof(path), fp) != NULL) {
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time = atoi(path);
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printf("\033[2J\n");
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timestring(&ti, time);
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printf("%s\n", ti + (12 - timestringDigits(time)));
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}
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pclose(fp);
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printf("\033[2J\n");
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//timestring(&ti, time);
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//printf("%s\n", ti + (12 - timestringDigits(time)));
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printbig(3, 4, time);
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usleep(1000000 / fps);
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}
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}
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