Loading splits from JSON implemented
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fb42d58fd1
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293
cJSON.h
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293
cJSON.h
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/*
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Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef cJSON__h
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#define cJSON__h
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 7
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#define CJSON_VERSION_PATCH 15
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#include <stddef.h>
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/* cJSON Types: */
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#define cJSON_Invalid (0)
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#define cJSON_False (1 << 0)
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#define cJSON_True (1 << 1)
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#define cJSON_NULL (1 << 2)
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#define cJSON_Number (1 << 3)
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#define cJSON_String (1 << 4)
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#define cJSON_Array (1 << 5)
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#define cJSON_Object (1 << 6)
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#define cJSON_Raw (1 << 7) /* raw json */
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#define cJSON_IsReference 256
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#define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON
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{
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/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON *next;
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struct cJSON *prev;
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/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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struct cJSON *child;
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/* The type of the item, as above. */
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int type;
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/* The item's string, if type==cJSON_String and type == cJSON_Raw */
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char *valuestring;
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/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
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int valueint;
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/* The item's number, if type==cJSON_Number */
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double valuedouble;
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/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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char *string;
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} cJSON;
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typedef struct cJSON_Hooks
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{
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/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
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void *(CJSON_CDECL *malloc_fn)(size_t sz);
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void (CJSON_CDECL *free_fn)(void *ptr);
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} cJSON_Hooks;
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typedef int cJSON_bool;
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/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
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* This is to prevent stack overflows. */
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#ifndef CJSON_NESTING_LIMIT
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#define CJSON_NESTING_LIMIT 1000
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#endif
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/* returns the version of cJSON as a string */
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CJSON_PUBLIC(const char*) cJSON_Version(void);
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/* Supply malloc, realloc and free functions to cJSON */
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CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
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/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
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CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
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/* Render a cJSON entity to text for transfer/storage. */
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CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
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/* Render a cJSON entity to text for transfer/storage without any formatting. */
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CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
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/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
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CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
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/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
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/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
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CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
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/* Delete a cJSON entity and all subentities. */
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CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
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/* Returns the number of items in an array (or object). */
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CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
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/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
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CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
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/* Get item "string" from object. Case insensitive. */
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CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
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CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
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CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
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/* Check item type and return its value */
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CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item);
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CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item);
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/* These functions check the type of an item */
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CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
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/* These calls create a cJSON item of the appropriate type. */
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CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
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CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
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CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
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/* raw json */
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CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
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/* Create a string where valuestring references a string so
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* it will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
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/* Create an object/array that only references it's elements so
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* they will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
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/* These utilities create an Array of count items.
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* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
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CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
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/* Append item to the specified array/object. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
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/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
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* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
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* writing to `item->string` */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
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/* Remove/Detach items from Arrays/Objects. */
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
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/* Update array items. */
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CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
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/* Duplicate a cJSON item */
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CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
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* need to be released. With recurse!=0, it will duplicate any children connected to the item.
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* The item->next and ->prev pointers are always zero on return from Duplicate. */
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/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
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* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
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CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
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/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
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* The input pointer json cannot point to a read-only address area, such as a string constant,
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* but should point to a readable and writable address area. */
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CJSON_PUBLIC(void) cJSON_Minify(char *json);
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/* Helper functions for creating and adding items to an object at the same time.
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* They return the added item or NULL on failure. */
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CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
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CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
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CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
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CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
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CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
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#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
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/* helper for the cJSON_SetNumberValue macro */
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CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
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#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
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/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
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CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
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/* Macro for iterating over an array or object */
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#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
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/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
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CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
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CJSON_PUBLIC(void) cJSON_free(void *object);
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#ifdef __cplusplus
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}
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#endif
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#endif
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timer.c
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timer.c
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#include "display.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <unistd.h>
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#include <inttypes.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <string.h>
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#include <uiohook.h>
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#include <wchar.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <signal.h>
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#define NS_PER_S 1000000000
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#define K_START 1
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#define K_STOP 2
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#define K_PAUSE 3
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#define K_SPLIT 4
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#define K_CLOSE 5
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struct keymap
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{
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uint16_t START;
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uint16_t STOP;
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uint16_t PAUSE;
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uint16_t SPLIT;
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uint16_t CLOSE;
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};
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struct segment
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{
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char *name;
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int *startMS;
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int *endMS;
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};
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#include "timer.h"
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char buf;
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int pipefd[2];
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struct timespec timestart, finish;
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char *gameTitle, *catagoryTitle;
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char *splitPath;
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struct keymap km;
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int h, w;
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char *gameTitle = "title not loaded";
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char *categoryTitle = "category not loaded";
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int attempts = 0;
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bool timerActive;
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void loadKeymap();
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void start();
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void stop();
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void split();
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void tpause();
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int handleInput();
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struct segment *segments;
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int segmentCount;
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int currentSegment = 0;
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char currentTime[10];
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int deltasEnabled = 1;
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int sgmtdurEnabled = 1;
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int pbEnabled = 1;
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void sub_timespec(struct timespec t1, struct timespec t2, struct timespec* td)
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{
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@ -134,7 +98,16 @@ void stop()
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||||
void split()
|
||||
{
|
||||
|
||||
/*
|
||||
struct timespec *temp = malloc(sizeof(struct timespec) * (splitCount + 1));
|
||||
for (int i = 0; i < splitCount; i++) {
|
||||
temp[i] = splits[i];
|
||||
}
|
||||
clock_gettime(CLOCK_REALTIME, &temp[splitCount]);
|
||||
free(splits);
|
||||
splits = temp;
|
||||
splitCount++;
|
||||
*/
|
||||
}
|
||||
|
||||
void tpause()
|
||||
@ -182,25 +155,62 @@ void drawHLine(int row)
|
||||
printf("\033[%d;%dH─", row, i);
|
||||
}
|
||||
|
||||
void printTime(int row, struct timespec t1, struct timespec t2)
|
||||
int ftime(char *timestr, int ms)
|
||||
{
|
||||
struct timespec delta;
|
||||
sub_timespec(timestart, finish, &delta);
|
||||
int minutes = delta.tv_sec / 60;
|
||||
int hours = minutes / 60;
|
||||
printf("\033[%d;1H%01d:%02d:%02ld.%02ld", row, hours, minutes, delta.tv_sec, delta.tv_nsec / 10000000);
|
||||
int displayMS = (ms % 1000) / 10;
|
||||
int seconds = ms / 1000;
|
||||
int minutes = seconds / 60;
|
||||
if (minutes)
|
||||
sprintf(timestr, "%2d:%02d.%02d", minutes, seconds % 60, displayMS);
|
||||
else
|
||||
sprintf(timestr, "%2d.%02d", seconds % 60, displayMS);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int timespecToMS(struct timespec t)
|
||||
{
|
||||
int ms = t.tv_nsec / 1000000;
|
||||
ms += t.tv_sec * 1000;
|
||||
return ms;
|
||||
}
|
||||
|
||||
void drawSegments()
|
||||
{
|
||||
char data[(deltasEnabled * 10) + (sgmtdurEnabled * 10) + (pbEnabled * 10) + 11];
|
||||
char segmentTime[10];
|
||||
char zeroStr[10];
|
||||
ftime(zeroStr, 0);
|
||||
for(int i = 0; i < segmentCount; i++) {
|
||||
if (!ftime(segmentTime, segments[i].realtimeMS)) {
|
||||
sprintf(data, "%10s%10s%10s%10s", zeroStr, zeroStr, zeroStr, segmentTime);
|
||||
} else {
|
||||
sprintf(data, "%s", "Failed to format time");
|
||||
}
|
||||
rghtPrint(6 + i, w, data);
|
||||
leftPrint(6 + i, w, segments[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
void drawDisplay()
|
||||
{
|
||||
clrScreen();
|
||||
cntrPrint(1, w / 2, w, "Game Name");
|
||||
cntrPrint(2, w / 2, w, "Catagory Name");
|
||||
rghtPrint(1, w, "Attempts");
|
||||
char atmpt[10];
|
||||
sprintf(atmpt, "%9d", attempts);
|
||||
rghtPrint(2, w, atmpt);
|
||||
cntrPrint(1, w / 2, w, gameTitle);
|
||||
cntrPrint(2, w / 2, w, categoryTitle);
|
||||
char cols[41];
|
||||
sprintf(cols, "%10s%10s%10s%10s", "Delta", "Sgmt", "Time", "PB");
|
||||
rghtPrint(4, w, cols);
|
||||
drawHLine(5);
|
||||
printTime(6, timestart, finish);
|
||||
printf("\033[5;%dH[dsp]", 2);
|
||||
drawSegments();
|
||||
drawHLine(segmentCount + 6);
|
||||
struct timespec delta;
|
||||
sub_timespec(timestart, finish, &delta);
|
||||
ftime(currentTime, timespecToMS(delta));
|
||||
rghtPrint(segmentCount + 7, w, currentTime);
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
@ -212,6 +222,81 @@ void resize(int i)
|
||||
h = ws.ws_row;
|
||||
}
|
||||
|
||||
void loadFile(char *path)
|
||||
{
|
||||
char *buffer = NULL;
|
||||
long length;
|
||||
FILE *f = fopen(path, "rb");
|
||||
if (f == NULL)
|
||||
return;
|
||||
|
||||
fseek(f, 0, SEEK_END);
|
||||
length = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
buffer = malloc(length + 1);
|
||||
if (buffer != NULL) {
|
||||
fread(buffer, 1, length, f);
|
||||
}
|
||||
fclose(f);
|
||||
buffer[length] = '\0';
|
||||
|
||||
cJSON *splitfile = cJSON_Parse(buffer);
|
||||
cJSON *game = NULL;
|
||||
cJSON *category = NULL;
|
||||
cJSON *attempt = NULL;
|
||||
cJSON *segs = NULL;
|
||||
game = cJSON_GetObjectItemCaseSensitive(splitfile, "game");
|
||||
category = cJSON_GetObjectItemCaseSensitive(splitfile, "category");
|
||||
attempt = cJSON_GetObjectItemCaseSensitive(splitfile, "attempts");
|
||||
segs = cJSON_GetObjectItemCaseSensitive(splitfile, "segments");
|
||||
if (game) {
|
||||
cJSON *title = cJSON_GetObjectItemCaseSensitive(game, "longname");
|
||||
if (cJSON_IsString(title) && (title->valuestring != NULL)) {
|
||||
gameTitle = malloc(strlen(title->valuestring));
|
||||
strcpy(gameTitle, title->valuestring);
|
||||
}
|
||||
}
|
||||
if (category) {
|
||||
cJSON *title = cJSON_GetObjectItemCaseSensitive(category, "longname");
|
||||
if (cJSON_IsString(title) && (title->valuestring != NULL)) {
|
||||
categoryTitle = malloc(strlen(title->valuestring));
|
||||
strcpy(categoryTitle, title->valuestring);
|
||||
}
|
||||
}
|
||||
if (attempt) {
|
||||
cJSON *total = cJSON_GetObjectItemCaseSensitive(attempt, "total");
|
||||
if (cJSON_IsNumber(total))
|
||||
attempts = total->valueint;
|
||||
}
|
||||
if (segs) {
|
||||
int segm = cJSON_GetArraySize(segs);
|
||||
segmentCount = segm;
|
||||
segments = malloc(segmentCount * sizeof(struct segment));
|
||||
int it = 0;
|
||||
cJSON *iterator = NULL;
|
||||
cJSON *segname = NULL;
|
||||
cJSON *segtime = NULL;
|
||||
cJSON_ArrayForEach(iterator, segs) {
|
||||
segname = cJSON_GetObjectItemCaseSensitive(iterator, "name");
|
||||
if (cJSON_IsString(segname) && (segname->valuestring != NULL)) {
|
||||
segments[it].name = malloc(strlen(segname->valuestring));
|
||||
strcpy(segments[it].name, segname->valuestring);
|
||||
}
|
||||
segtime = cJSON_GetObjectItemCaseSensitive(iterator, "endedAt");
|
||||
if (segtime) {
|
||||
cJSON *time = cJSON_GetObjectItemCaseSensitive(segtime, "realtimeMS");
|
||||
cJSON *gtime = cJSON_GetObjectItemCaseSensitive(segtime, "gametimeMS");
|
||||
if (cJSON_IsNumber(time))
|
||||
segments[it].realtimeMS = time->valueint;
|
||||
if (cJSON_IsNumber(gtime))
|
||||
segments[it].gametimeMS = gtime->valueint;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
}
|
||||
cJSON_Delete(splitfile);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
timerActive = false;
|
||||
@ -236,15 +321,17 @@ int main(int argc, char **argv)
|
||||
struct color bg = { 47, 53, 66};
|
||||
struct color fg = {247, 248, 242};
|
||||
initScreen(bg, fg);
|
||||
loadFile(argv[1]);
|
||||
while(!handleInput()) {
|
||||
drawDisplay();
|
||||
if (timerActive) {
|
||||
clock_gettime(CLOCK_REALTIME, &finish);
|
||||
}
|
||||
usleep(3000);
|
||||
usleep(4000);
|
||||
}
|
||||
resetScreen();
|
||||
kill(cpid, SIGTERM);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
61
timer.h
Normal file
61
timer.h
Normal file
@ -0,0 +1,61 @@
|
||||
#include "display.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include <uiohook.h>
|
||||
#include <wchar.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <signal.h>
|
||||
#include <math.h>
|
||||
#include "cJSON.h"
|
||||
|
||||
#define NS_PER_S 1000000000
|
||||
#define K_START 1
|
||||
#define K_STOP 2
|
||||
#define K_PAUSE 3
|
||||
#define K_SPLIT 4
|
||||
#define K_CLOSE 5
|
||||
|
||||
struct keymap
|
||||
{
|
||||
uint16_t START;
|
||||
uint16_t STOP;
|
||||
uint16_t PAUSE;
|
||||
uint16_t SPLIT;
|
||||
uint16_t CLOSE;
|
||||
};
|
||||
|
||||
struct segment
|
||||
{
|
||||
char *name;
|
||||
int realtimeMS;
|
||||
int gametimeMS;
|
||||
bool isSkipped;
|
||||
};
|
||||
|
||||
void sub_timespec(struct timespec t1, struct timespec t2, struct timespec* td);
|
||||
void add_timespec(struct timespec t1, struct timespec t2, struct timespec* td);
|
||||
bool logger_proc(unsigned int level, const char *format, ...);
|
||||
void dispatch_proc(uiohook_event * const event);
|
||||
int handleInput();
|
||||
void start();
|
||||
void stop();
|
||||
void split();
|
||||
void tpause();
|
||||
void loadKeymap();
|
||||
void drawHLine(int row);
|
||||
int ftime(char *timestr, int ms);
|
||||
int timespecToMS(struct timespec t);
|
||||
void drawSegments();
|
||||
void drawDisplay();
|
||||
void resize(int i);
|
||||
void loadFile(char *path);
|
||||
int main(int argc, char **argv);
|
||||
|
Loading…
Reference in New Issue
Block a user