quest/src2/tui.c

236 lines
5.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <termios.h>
#include <fcntl.h>
#include <unistd.h>
#include <string.h>
#include <sys/ioctl.h>
#include <signal.h>
char numbermap[5][44] = {
"xxx..x..xxx.xxx.x.x.xxx.xxx.xxx.xxx.xxx.....",
"x.x..x....x...x.x.x.x...x.....x.x.x.x.x.x...",
"x.x..x..xxx.xxx.xxx.xxx.xxx...x.xxx.xxx.....",
"x.x..x..x.....x...x...x.x.x...x.x.x...x.x...",
"xxx..x..xxx.xxx...x.xxx.xxx...x.xxx...x...x."
};
struct termios base;
int fps = 60;
struct color {
int r;
int g;
int b;
};
struct color b = { 47, 53, 66}; //Background color
struct color f = {247, 248, 242}; //Text foreground color
struct color g = {249, 255, 79}; //Best ever segment time color
struct color ag = { 24, 240, 31}; //Ahead, and gaining time segment color
struct color al = { 79, 255, 85}; //Ahead, but losing time segment color
struct color bg = {255, 79, 79}; //Behind, but gaining time segment color
struct color bl = {224, 34, 34}; //Behind, and losing time segment color
int w, h;
//functions
void timestring(char *str, int ms);
void printbig(int x, int y, int ms);
int timestringDigits(int ms);
void resize(int i);
void initScreen();
void resetScreen();
void die(int i);
void processColorString(struct color *c, char* s);
int timestringDigits(int ms)
{
int chars = 4;
if (ms >= 10000)
chars += 1;
if (ms >= 60000)
chars += 2;
if (ms >= 600000)
chars += 1;
if (ms >= 3600000)
chars += 2;
if (ms >= 36000000)
chars += 1;
if (ms >= 360000000)
chars += 1;
return chars;
}
//Attempt 2 at thinking through how to print the big numbies
void printbig(int x, int y, int ms)
{
char small[13];
timestring(&small, ms);
if (w < strlen(small)) {
printf("2smol\n");
return;
}
int bigstringw = 42; //Minimum width and height the big timer string
int bigstringh = 5; //bigger sizes are just multiples of these numbers.
int bigstrings = 1;
x = (w - (bigstringw - 1 * bigstrings)) / 2; //theres a -1 because theres extra whitespace on the last printed digit
y = (h - (bigstringh * bigstrings)) / 2;
for (int sy = 0; sy < 5; sy++) { //for every row
printf("\033[%d;%dH", y + sy, x); //go to position
for (int cc = 0; cc < 12; cc++) { //then, for every character
int c = small[cc]; //check what character we're on
int mapcharacterwidth = (c >= 48 && c <= 57) ? 4 : 2;//if its a number, print 4 pixels, if its punctuation, print 2 pixels
int mapoffset;
if (c >= 48 && c <= 57)
mapoffset = (c - 48) * 4;
else if (c == 46)
mapoffset = 42;
else
mapoffset = 40;
for (int xx = 0; xx < mapcharacterwidth; xx++) {
if (numbermap[sy][mapoffset + xx] == 'x')
printf("\033[48;2;%d;%d;%dm ", f.r, f.g, f.b);
if (numbermap[sy][mapoffset + xx] == '.')
printf("\033[48;2;%d;%d;%dm ", b.r, b.g, b.b);
}
}
}
printf("\n");
//printf("\033[%d;%dH%s\n", y, x, small + (12 - timestringDigits(time)));
}
void timestring(char *str, int ms)
{
int msdigits = (ms / 10) % 100;
int seconds = (ms / 1000) % 60;
int minutes = ((ms / 1000) / 60) % 60;
int hours = ((ms / 1000) / 60) / 60;
sprintf(str, "%03d:%02d:%02d.%02d", hours, minutes, seconds, msdigits);
}
void resize(int i)
{
struct winsize ws;
ioctl(1, TIOCGWINSZ, &ws);
w = ws.ws_col;
h = ws.ws_row;
}
void initScreen()
{
struct termios t;
tcgetattr(1, &base);
t = base;
t.c_lflag &= (~ECHO & ~ICANON);
tcsetattr(1, TCSANOW, &t);
//TODO:Figure out why i did this
//dup(0);
fcntl(0, F_SETFL, O_NONBLOCK);
printf("\033[?1049h\n"); //Switch to TUI mode (alternate buffer)
printf("\033[?25l\n"); //Hide text cursor
printf("\033[2J\n"); //Clear screen
}
void resetScreen()
{
tcsetattr(1, TCSANOW, &base);
printf("\033[2J\n"); //Clear screen
printf("\033[?1049l\n"); //Switch back to regular mode
printf("\033[?25h\n"); //Show cursor
}
void die(int i)
{
exit(1);
}
void processColorString(struct color *c, char* s)
{
int i = 0;
int length = strlen(s);
char comp[4];
int compcount = 0;
int colorcompsdone = 0;
//TODO: if we know the length now that we're not doing fgetc we dont
//need a while loop; convert to for loop.
//Why? what makes a for loop better than a while loop?
while (1) {
char x = s[i++];
if (x >= 48 && x <= 57) {
comp[compcount] = x;
compcount++;
}
if (x == 44 || i == length) {
comp[compcount] = '\0';
switch(colorcompsdone) {
case 0:
c->r = atoi(comp);
break;
case 1:
c->g = atoi(comp);
break;
case 2:
c->b = atoi(comp);
}
colorcompsdone++;
compcount = 0;
}
if (i == length)
break;
}
}
int main (int argc, char *argv[])
{
initScreen();
atexit(resetScreen);
signal(SIGTERM, die);
signal(SIGINT, die);
signal(SIGWINCH, resize);
resize(0);
FILE *fp;
char path[1000];
char ti[13];
//Request foreground color from config file
fp = popen("./result/bin/quest-log foreground", "r");
fgets(path, sizeof(path), fp);
if (strcmp(path, "DATA NOT PRESENT"))
processColorString(&f, path);
printf("\033[38;2;%d;%d;%dm", f.r, f.g, f.b);
pclose(fp);
//Request background color from config file
fp = popen("./result/bin/quest-log background", "r");
fgets(path, sizeof(path), fp);
if (strcmp(path, "DATA NOT PRESENT"))
processColorString(&b, path);
printf("\033[48;2;%d;%d;%dm", b.r, b.g, b.b);
pclose(fp);
//Set fps from command line argument
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "-fps"))
fps = atoi(argv[i + 1]);
}
while (1) {
int time = 0;
fp = popen("./result/bin/quest-log time", "r");
if (fp == NULL) {
printf("Failed to run command\n");
exit(1);
}
//TODO: why is this a while loop?
while (fgets(path, sizeof(path), fp) != NULL) {
time = atoi(path);
}
pclose(fp);
printf("\033[2J\n");
//timestring(&ti, time);
//printf("%s\n", ti + (12 - timestringDigits(time)));
printbig(3, 4, time);
usleep(1000000 / fps);
}
}