swapped out old remix menu for new one

This commit is contained in:
2025-10-20 20:29:52 +11:00
parent d4cf1d91e8
commit 1494026aac
7 changed files with 118 additions and 63 deletions

View File

@@ -1,24 +1,32 @@
class_name TrackEditor
extends Control
signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
@export var drag_feature: FeatureUI
@export var sample_library: VBoxContainer
@export var feature_scene: PackedScene
@export var features_list: Array[Feature]
@export var parts: HBoxContainer
@export var drop_down: OptionButton
@export var card_desc: CardDescriptionUI
const FEATURE_SLOTS: int = 6
var dragging: bool = false
var hovered_feature: Feature
var hovered_drop_slot: int = -2
var feature_uis: Array[FeatureUI]
var features_list: Array[Feature]
var slots: Array[VBoxContainer]
const FEATURE_SLOTS: int = 6
var cards: Array[Card]
var card_selected: Card
var temp_card: Card
func _ready() -> void:
populate_sample_library()
populate_feature_slots()
#populate_sample_library()
#populate_feature_slots()
card_desc.hide_features()
parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1))
parts.mouse_exited.connect(unset_hovered_drop_slot)
@@ -36,18 +44,51 @@ func _input(event: InputEvent) -> void:
detach_feat_from_mouse()
func select_card(option: int) -> void:
for feature_ui: FeatureUI in feature_uis:
feature_ui.queue_free()
feature_uis = []
card_selected = cards[option]
temp_card = card_selected.duplicate()
temp_card.tower_stats = temp_card.tower_stats.get_duplicate()
temp_card.weapon_stats = temp_card.weapon_stats.get_duplicate()
card_desc.set_card(temp_card, true)
for feature: Feature in temp_card.tower_stats.features:
add_feature(feature, false)
func add_option(card_options: Array[Card]) -> void:
cards = card_options
for card: Card in cards:
drop_down.add_item(tr(card.display_name))
drop_down.select(0)
select_card(0)
populate_sample_library()
func populate_sample_library() -> void:
for x: int in 3:
var hbox: HBoxContainer = HBoxContainer.new()
hbox.size_flags_vertical = Control.SIZE_EXPAND_FILL
for y: int in 3:
var feat: FeatureUI = feature_scene.instantiate() as FeatureUI
feat.set_feature(features_list[x])
feat.mouse_filter = Control.MOUSE_FILTER_PASS
feat.size_flags_horizontal = Control.SIZE_EXPAND_FILL
feat.mouse_entered.connect(set_hovered_feature.bind(feat.feature))
hbox.add_child(feat)
sample_library.add_child(hbox)
for card: Card in cards:
for feature: Feature in card.tower_stats.features:
if !features_list.has(feature):
features_list.append(feature)
for feature: Feature in card.weapon_stats.features:
if !features_list.has(feature):
features_list.append(feature)
var i: int = 0
var hbox: HBoxContainer
for feature: Feature in features_list:
if i == 0:
hbox = HBoxContainer.new()
sample_library.add_child(hbox)
var feat: FeatureUI = feature_scene.instantiate() as FeatureUI
feat.set_feature(feature)
feat.mouse_filter = Control.MOUSE_FILTER_PASS
feat.size_flags_horizontal = Control.SIZE_EXPAND_FILL
feat.mouse_entered.connect(set_hovered_feature.bind(feat.feature))
hbox.add_child(feat)
i += 1
if i == 3:
i = 0
sample_library.mouse_exited.connect(unset_hovered_feature)
@@ -73,7 +114,7 @@ func populate_feature_slots() -> void:
slots.append(vbox)
func add_feature(feature: Feature) -> void:
func add_feature(feature: Feature, modify_resource: bool = true) -> void:
if hovered_drop_slot >= 0 and hovered_drop_slot < feature_uis.size():
change_feature(feature_uis[hovered_drop_slot], feature)
elif feature_uis.size() < FEATURE_SLOTS:
@@ -81,10 +122,16 @@ func add_feature(feature: Feature) -> void:
feature_visual.set_feature(feature)
slots[feature_uis.size()].add_child(feature_visual)
feature_uis.append(feature_visual)
if modify_resource:
temp_card.tower_stats.features.append(feature)
card_desc.set_card(temp_card, true)
func change_feature(existing_feature: FeatureUI, new_feature: Feature) -> void:
existing_feature.set_feature(new_feature)
var i: int = feature_uis.find(existing_feature)
temp_card.tower_stats.features[i] = new_feature
card_desc.set_card(temp_card, true)
func attach_feat_to_mouse(feature: Feature) -> void:
@@ -117,8 +164,16 @@ func unset_hovered_drop_slot() -> void:
func _on_cancel_button_pressed() -> void:
var cards_to_remove: Array[Card] = []
var cards_to_add: Array[Card] = []
cards_remixed.emit(cards_to_remove, cards_to_add)
queue_free()
func _on_confirm_button_pressed() -> void:
pass # Replace with function body.
var cards_to_remove: Array[Card] = []
var cards_to_add: Array[Card] = []
cards_to_remove.append(card_selected)
cards_to_add.append(temp_card)
cards_remixed.emit(cards_to_remove, cards_to_add)
queue_free()