added new health bar and new energy pip bar

This commit is contained in:
2025-11-04 12:52:27 +11:00
parent a411be74aa
commit 2f4159ebbe
54 changed files with 1193 additions and 254 deletions

View File

@@ -22,7 +22,7 @@ var game_active: bool = false
var gamemode: GameMode = null
var level: Level
var enemies: int = 0
var objective_health: int = 120
var objective_health: int = Data.starting_lives
var wave: int
var pot: float
var UILayer: CanvasLayer
@@ -38,24 +38,6 @@ var starting_blanks: int = 0
var connected_player_profiles: Dictionary = {}
func _ready() -> void:
UILayer = CanvasLayer.new()
UILayer.layer = 2
root_scene.add_child.call_deferred(UILayer)
var version_label: Label = Label.new()
var version: String = ProjectSettings.get_setting("application/config/version")
version_label.text = "WORK IN PROGRESS | ALPHA - VERSION " + version + " | PLAYTEST"
version_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
version_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
version_label.theme_type_variation = "VersionLabel"
#version_label.add_theme_font_size_override("font_size", 18)
#version_label.add_theme_color_override("font_color", Color(0.85, 0.85, 0.85, 0.7))
version_label.set_anchors_preset(Control.PRESET_TOP_WIDE)
UILayer.add_child(version_label)
Input.set_custom_mouse_cursor(load("res://Assets/Textures/cursor_none.png"), Input.CURSOR_ARROW, Vector2(9, 6))
Input.set_custom_mouse_cursor(load("res://Assets/Textures/bracket_b_vertical.png"), Input.CURSOR_IBEAM, Vector2(16, 16))
func parse_command(text: String, peer_id: int) -> void:
if text.substr(1, 4) == "give":
var gift_name: String = text.substr(6) as String
@@ -295,7 +277,7 @@ func setup() -> void:
#Set starting parameters
game_active = false
enemies = 0
objective_health = 120
objective_health = Data.starting_lives
wave = 1
stats = RoundStats.new()
game_setup.emit()