more work on the 240p ui
@@ -21,8 +21,9 @@ msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=4
|
||||
subpixel_positioning=0
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
@@ -33,7 +34,8 @@ preload=[{
|
||||
"chars": [],
|
||||
"glyphs": [],
|
||||
"name": "New Configuration",
|
||||
&"size": Vector2i(8, 0)
|
||||
&"size": Vector2i(8, 0),
|
||||
&"variation_embolden": 0.0
|
||||
}]
|
||||
language_support={}
|
||||
script_support={}
|
||||
|
||||
@@ -6,4 +6,4 @@ Free to use. Attribution not required, but appreciated.
|
||||
(don't resell this font or any modified derivatives and we're good)
|
||||
|
||||
|
||||
Have fun!
|
||||
Have fun!
|
||||
|
||||
@@ -20,13 +20,10 @@ scene = ExtResource("3_tyyee")
|
||||
icon = ExtResource("2_tyyee")
|
||||
death_sprite = ExtResource("1_r8gpy")
|
||||
sprite = SubResource("AtlasTexture_n6kdu")
|
||||
spawn_power = 10
|
||||
health = 180
|
||||
penalty = 10
|
||||
movement_speed = 1.5
|
||||
spawn_cooldown = 1.2
|
||||
common_group = 6
|
||||
common_cost = 1
|
||||
uncommon_group = 10
|
||||
uncommon_cost = 2
|
||||
rare_group = 16
|
||||
|
||||
@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/Gun Thing.glb-346cc6d756ff806bd7662c149c6ed8f
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
@@ -32,10 +34,14 @@ animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
|
||||
"materials": {
|
||||
"Material": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://Weapons/Assault/weapon_material.tres",
|
||||
"use_external/path": "uid://bjdi4f801k0xt"
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Locales/en.mo
@@ -600,6 +600,24 @@ msgstr "Heavy Rounds"
|
||||
msgid "FEATURE_NAME_EXTENDED_BARREL"
|
||||
msgstr "Extended Barrel"
|
||||
|
||||
msgid "TITLE_REMIX"
|
||||
msgstr "T.O.W.E.R. Editor"
|
||||
|
||||
msgid "LABEL_TOWER_TRACK"
|
||||
msgstr "Turret Track"
|
||||
|
||||
msgid "LABEL_WEAPON_TRACK"
|
||||
msgstr "Weapon Track"
|
||||
|
||||
msgid "TITLE_SAMPLES"
|
||||
msgstr "Sample Library"
|
||||
|
||||
msgid "BUTTON_CONFIRM_REMIX"
|
||||
msgstr "REMIX"
|
||||
|
||||
msgid "PROMPT_REMIX_INTERACT"
|
||||
msgstr "%Interact% Remix Cassette"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "LABEL_DISPLAY_NAME"
|
||||
#~ msgid "LABEL_CARD_NAME"
|
||||
|
||||
@@ -563,3 +563,21 @@ msgstr ""
|
||||
|
||||
msgid "FEATURE_NAME_EXTENDED_BARREL"
|
||||
msgstr ""
|
||||
|
||||
msgid "TITLE_REMIX"
|
||||
msgstr ""
|
||||
|
||||
msgid "LABEL_TOWER_TRACK"
|
||||
msgstr ""
|
||||
|
||||
msgid "LABEL_WEAPON_TRACK"
|
||||
msgstr ""
|
||||
|
||||
msgid "TITLE_SAMPLES"
|
||||
msgstr ""
|
||||
|
||||
msgid "BUTTON_CONFIRM_REMIX"
|
||||
msgstr ""
|
||||
|
||||
msgid "PROMPT_REMIX_INTERACT"
|
||||
msgstr ""
|
||||
|
||||
@@ -60,7 +60,6 @@ func process_state(_delta: float) -> void:
|
||||
|
||||
|
||||
func swap_to_slot(num: int) -> void:
|
||||
if hero.unique_cards.size() >= num:
|
||||
if hero.hand.size >= num:
|
||||
hero.hand_selected_index = num - 1
|
||||
hero.swap_card_audio.play()
|
||||
hero.update_selected_box()
|
||||
|
||||
118
PCs/hero.gd
@@ -41,8 +41,6 @@ signal ready_state_changed(state: bool)
|
||||
|
||||
var current_state: HeroState
|
||||
var pre_fighting_state: HeroState
|
||||
var selection_boxes: Array[CardSelectionBox] = []
|
||||
var unique_cards: Array[Card] = []
|
||||
var hand_card_scene: PackedScene = preload("res://Scenes/UI/card_hand.tscn")
|
||||
var card_sprites: Array[CardInHand]
|
||||
var game_manager: GameManager
|
||||
@@ -81,7 +79,7 @@ var selected_card: Card :
|
||||
set(_value):
|
||||
pass
|
||||
get():
|
||||
return unique_cards[hand_selected_index] if unique_cards.size() > 0 else null
|
||||
return hand.item_at(hand_selected_index) if hand.size > 0 else null
|
||||
|
||||
|
||||
func set_zoom_factor(value: float) -> void:
|
||||
@@ -99,7 +97,6 @@ func _ready() -> void:
|
||||
draw_pile.add(card)
|
||||
else:
|
||||
add_card(card)
|
||||
update_selected_box()
|
||||
else:
|
||||
camera.set_visible(false)
|
||||
gun_camera.set_visible(false)
|
||||
@@ -132,44 +129,6 @@ func exit_fighting_state() -> void:
|
||||
update_state(pre_fighting_state)
|
||||
|
||||
|
||||
func add_selection(card: Card) -> void:
|
||||
if !unique_cards.has(card):
|
||||
unique_cards.append(card)
|
||||
var box: CardSelectionBox = card_select_scene.instantiate()
|
||||
box.set_card(card)
|
||||
box.set_key(unique_cards.size() - 1)
|
||||
box.set_amount(1)
|
||||
selection_boxes.append(box)
|
||||
$HUD/selection_boxes.add_child(box)
|
||||
else:
|
||||
var box: CardSelectionBox
|
||||
for existing_box: CardSelectionBox in selection_boxes:
|
||||
if existing_box.card == card:
|
||||
box = existing_box
|
||||
box.set_amount(hand.contents.count(card))
|
||||
|
||||
|
||||
func check_removal() -> void:
|
||||
var index: int = -1
|
||||
for card: Card in unique_cards:
|
||||
if !hand.contents.has(card):
|
||||
index = unique_cards.find(card)
|
||||
for i: int in selection_boxes.size():
|
||||
selection_boxes[i].set_amount(hand.contents.count(unique_cards[i]))
|
||||
if index >= 0:
|
||||
unique_cards.remove_at(index)
|
||||
selection_boxes[index].queue_free()
|
||||
selection_boxes.remove_at(index)
|
||||
if selection_boxes.size() > 0:
|
||||
for i: int in selection_boxes.size():
|
||||
var card: Card = unique_cards[i]
|
||||
selection_boxes[i].set_card(card)
|
||||
selection_boxes[i].set_key(i)
|
||||
if hand_selected_index == index:
|
||||
decrement_selected()
|
||||
update_selected_box()
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if !is_multiplayer_authority() or paused:
|
||||
return
|
||||
@@ -223,24 +182,25 @@ func check_world_button() -> void:
|
||||
|
||||
func increment_selected() -> void:
|
||||
hand_selected_index += 1
|
||||
if hand_selected_index >= unique_cards.size():
|
||||
if hand_selected_index >= hand.size:
|
||||
hand_selected_index = 0
|
||||
update_selected_box()
|
||||
|
||||
|
||||
func decrement_selected() -> void:
|
||||
if unique_cards.size() == 0:
|
||||
if hand.size == 0:
|
||||
hand_selected_index = 0
|
||||
return
|
||||
hand_selected_index -= 1
|
||||
if hand_selected_index < 0:
|
||||
hand_selected_index = unique_cards.size() - 1
|
||||
update_selected_box()
|
||||
hand_selected_index = hand.size - 1
|
||||
|
||||
|
||||
func set_card_elements_visibility(value: bool) -> void:
|
||||
if value:
|
||||
hud.show_hot_wheel()
|
||||
else:
|
||||
hud.hide_hot_wheel()
|
||||
$FirstPersonViewport/Head2/LeftHand.visible = value
|
||||
$HUD/selection_boxes.visible = value
|
||||
$HUD/PlaceIcon.visible = value
|
||||
$HUD/SwapIcon.visible = value
|
||||
if cards[0]:
|
||||
@@ -270,7 +230,6 @@ func ready_self() -> void:
|
||||
hud.swap_icon.set_visible(false)
|
||||
hud.shrink_wave_start_label()
|
||||
ready_audio.play()
|
||||
networked_set_ready_state.rpc(ready_state)
|
||||
|
||||
|
||||
func unready_self() -> void:
|
||||
@@ -278,14 +237,12 @@ func unready_self() -> void:
|
||||
ready_state = false
|
||||
hud.grow_wave_start_label()
|
||||
unready_audio.play()
|
||||
networked_set_ready_state(ready_state)
|
||||
|
||||
|
||||
func add_card(new_card: Card) -> void:
|
||||
hand.add(new_card)
|
||||
hud.pickup(new_card)
|
||||
place_card_audio.play()
|
||||
add_selection(new_card)
|
||||
|
||||
|
||||
func unpause() -> void:
|
||||
@@ -322,37 +279,11 @@ func draw_to_hand_size() -> void:
|
||||
display.position = Vector3(0.01 * hand.size, 0.0, -0.001 * hand.size)
|
||||
display.rotation_degrees = Vector3(0.0, 0.0, -10.0 * hand.size)
|
||||
$FirstPersonViewport/Head2/LeftHand/Cards.add_child(display)
|
||||
#var tween: Tween = create_tween()
|
||||
#tween.set_ease(Tween.EASE_OUT)
|
||||
#tween.set_trans(Tween.TRANS_CUBIC)
|
||||
#tween.tween_property(display, "position", Vector2(200.0 * hand.size, 80.0), 0.5)
|
||||
else:
|
||||
for x: int in discard_pile.size:
|
||||
draw_pile.add(discard_pile.remove_at(0))
|
||||
draw_pile.shuffle()
|
||||
unique_cards = []
|
||||
selection_boxes = []
|
||||
for card: Card in hand.contents:
|
||||
if !unique_cards.has(card):
|
||||
unique_cards.append(card)
|
||||
for i: int in $HUD/selection_boxes.get_child_count():
|
||||
$HUD/selection_boxes.get_child(i).queue_free()
|
||||
for i: int in unique_cards.size():
|
||||
var card: Card = unique_cards[i]
|
||||
var box: CardSelectionBox = card_select_scene.instantiate()
|
||||
box.set_card(card)
|
||||
box.set_key(i)
|
||||
box.set_amount(hand.contents.count(unique_cards[i]))
|
||||
selection_boxes.append(box)
|
||||
$HUD/selection_boxes.add_child(box)
|
||||
hand_selected_index = 0
|
||||
update_selected_box()
|
||||
|
||||
|
||||
func update_selected_box() -> void:
|
||||
for box: CardSelectionBox in selection_boxes:
|
||||
box.deselect()
|
||||
selection_boxes[hand_selected_index].select()
|
||||
|
||||
|
||||
func equip_weapon(slot: int = 0) -> void:
|
||||
@@ -381,7 +312,6 @@ func equip_weapon(slot: int = 0) -> void:
|
||||
weapons[slot].stats = cards[slot].weapon_stats
|
||||
weapons[slot].name = str(weapons_spawn_count)
|
||||
weapons[slot].duration = 1
|
||||
networked_equip_weapon.rpc(Data.cards.find(cards[slot]), 0, weapons_spawn_count)
|
||||
weapons_spawn_count += 1
|
||||
weapons[slot].set_multiplayer_authority(multiplayer.get_unique_id())
|
||||
gauntlet_cards[slot].set_card(cards[slot])
|
||||
@@ -394,7 +324,6 @@ func equip_weapon(slot: int = 0) -> void:
|
||||
weapons[slot].set_hero(self)
|
||||
weapons[slot].visible = false
|
||||
right_hand.add_child(weapons[slot])
|
||||
check_removal()
|
||||
if slot == 0:
|
||||
weapons[slot].energy_spent.connect(hud.new_energy_bar.use_energy)
|
||||
weapons[slot].energy_recharged.connect(hud.new_energy_bar.gain_energy)
|
||||
@@ -458,7 +387,6 @@ func _on_timer_timeout() -> void:
|
||||
|
||||
|
||||
func unequip_weapon(slot: int = 0) -> void:
|
||||
networked_unequip_weapon.rpc(slot)
|
||||
gauntlet_cards[slot].visible = false
|
||||
if slot == 0:
|
||||
hud.place_icon.visible = true
|
||||
@@ -472,33 +400,3 @@ func unequip_weapon(slot: int = 0) -> void:
|
||||
add_card(cards[slot])
|
||||
cards[slot] = null
|
||||
place_card_audio.play()
|
||||
|
||||
|
||||
#MULTIPLAYER NETWORKED FUNCTIONS
|
||||
@rpc("reliable")
|
||||
func networked_set_ready_state(state: bool) -> void:
|
||||
ready_state = state
|
||||
|
||||
|
||||
@rpc("reliable")
|
||||
func networked_swap_weapon() -> void:
|
||||
swap_weapons()
|
||||
|
||||
|
||||
@rpc("reliable")
|
||||
func networked_equip_weapon(card_index: int, slot: int, id: int) -> void:
|
||||
var new_card: Card = Data.cards[card_index]
|
||||
var new_weapon: Weapon = new_card.weapon_scene.instantiate()
|
||||
new_weapon.set_multiplayer_authority(multiplayer.get_remote_sender_id())
|
||||
new_weapon.name = str(id)
|
||||
new_weapon.set_hero(self)
|
||||
right_hand.add_child(new_weapon)
|
||||
cards[slot] = new_card
|
||||
weapons[slot] = new_weapon
|
||||
|
||||
|
||||
@rpc("reliable")
|
||||
func networked_unequip_weapon(slot: int) -> void:
|
||||
weapons[slot].queue_free()
|
||||
weapons[slot] = null
|
||||
cards[slot] = null
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=68 format=3 uid="uid://dxgxbtf68lcv5"]
|
||||
[gd_scene load_steps=69 format=3 uid="uid://dxgxbtf68lcv5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://PCs/hero.gd" id="1_pihpe"]
|
||||
[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://Classes/Engineer/class.tres" id="2_dbyo0"]
|
||||
@@ -38,6 +38,7 @@
|
||||
[ext_resource type="AudioStream" uid="uid://val5n418yebw" path="res://Audio/cardSlide3.ogg" id="30_djhlg"]
|
||||
[ext_resource type="Texture2D" uid="uid://up7omskwg0yx" path="res://Assets/Textures/battery.png" id="30_rim6q"]
|
||||
[ext_resource type="AudioStream" uid="uid://ck6g061w7i6ro" path="res://Audio/cardSlide4.ogg" id="31_546e6"]
|
||||
[ext_resource type="PackedScene" uid="uid://ga21hoa8fxmm" path="res://hot_wheel.tscn" id="31_h1yfy"]
|
||||
[ext_resource type="AudioStream" uid="uid://bj8eitlsjdotb" path="res://Audio/cardSlide5.ogg" id="32_tg7y0"]
|
||||
[ext_resource type="AudioStream" uid="uid://d0620p56ad34a" path="res://Audio/cardSlide6.ogg" id="33_2v5co"]
|
||||
[ext_resource type="AudioStream" uid="uid://uvoxbl1fbtu0" path="res://Audio/cardSlide7.ogg" id="34_6acmc"]
|
||||
@@ -320,7 +321,7 @@ max_look_up_angle = 80.0
|
||||
enable_jumping = true
|
||||
weapon_holder = NodePath("../FirstPersonViewport/Head2/RightHand")
|
||||
|
||||
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "blank_cassette_label")]
|
||||
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "blank_cassette_label", "feature_preview", "hot_wheel")]
|
||||
script = ExtResource("8_yl6ka")
|
||||
player = NodePath("..")
|
||||
wave_count = NodePath("EnemyTracker/WaveCount")
|
||||
@@ -344,6 +345,8 @@ enemy_card_scene = ExtResource("18_dfkac")
|
||||
new_energy_bar = NodePath("EnergyBar")
|
||||
energy_label = NodePath("Currencies/HBoxContainer/EnergyLabel")
|
||||
blank_cassette_label = NodePath("Currencies/BlankCassetteLabel")
|
||||
feature_preview = NodePath("FeaturePreview")
|
||||
hot_wheel = NodePath("HotWheel")
|
||||
|
||||
[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
|
||||
anchors_preset = 15
|
||||
@@ -715,25 +718,6 @@ texture = ExtResource("26_dfkac")
|
||||
expand_mode = 3
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="selection_boxes" type="HBoxContainer" parent="HUD"]
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.05
|
||||
anchor_top = 0.8
|
||||
anchor_right = 0.2
|
||||
anchor_bottom = 0.8
|
||||
grow_vertical = 0
|
||||
mouse_filter = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="Control" parent="HUD/selection_boxes" instance=ExtResource("5_h82f6")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Control2" parent="HUD/selection_boxes" instance=ExtResource("5_h82f6")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Control3" parent="HUD/selection_boxes" instance=ExtResource("5_h82f6")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Currencies" type="VBoxContainer" parent="HUD"]
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.95
|
||||
@@ -779,6 +763,26 @@ layout_mode = 2
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HotWheel" parent="HUD" instance=ExtResource("31_h1yfy")]
|
||||
visible = false
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.893
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.893
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
[node name="FeaturePreview" type="HBoxContainer" parent="HUD"]
|
||||
anchors_preset = -1
|
||||
anchor_top = 0.6
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.8
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="WeaponSwapTimer" type="Timer" parent="."]
|
||||
wait_time = 0.4
|
||||
one_shot = true
|
||||
|
||||
39
PCs/hud.gd
@@ -26,11 +26,14 @@ extends CanvasLayer
|
||||
@export var primary_duration: Label
|
||||
@export var secondary_duration: Label
|
||||
@export var blank_cassette_label: Label
|
||||
@export var feature_preview: HBoxContainer
|
||||
@export var hot_wheel: HotWheel
|
||||
|
||||
var last_lives_count: int = 120
|
||||
var enemy_names: Array[String]
|
||||
var map_anchor: Node3D
|
||||
var cards: Array[EnemyCardUI] = []
|
||||
var feature_preview_tween: Tween
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -40,6 +43,14 @@ func _ready() -> void:
|
||||
energy_label.visible = true
|
||||
|
||||
|
||||
func show_hot_wheel() -> void:
|
||||
hot_wheel.visible = true
|
||||
|
||||
|
||||
func hide_hot_wheel() -> void:
|
||||
hot_wheel.visible = false
|
||||
|
||||
|
||||
func set_blank_cassette_count(value: int) -> void:
|
||||
blank_cassette_label.text = str(value)
|
||||
|
||||
@@ -87,6 +98,33 @@ func _process(_delta: float) -> void:
|
||||
swap_text.text = parse_action_tag("[center]%Secondary Fire%")
|
||||
|
||||
|
||||
func show_features(cassette: Card) -> void:
|
||||
for child: Node in feature_preview.get_children():
|
||||
child.queue_free()
|
||||
var cols: int = max(cassette.tower_stats.features.size(), cassette.weapon_stats.features.size())
|
||||
for x: int in cols:
|
||||
var vbox: VBoxContainer = VBoxContainer.new()
|
||||
vbox.alignment = BoxContainer.ALIGNMENT_END
|
||||
if x < cassette.tower_stats.features.size():
|
||||
vbox.alignment = BoxContainer.ALIGNMENT_BEGIN
|
||||
var tex: TextureRect = TextureRect.new()
|
||||
tex.texture = cassette.tower_stats.features[x].icon
|
||||
vbox.add_child(tex)
|
||||
if x < cassette.weapon_stats.features.size():
|
||||
var tex: TextureRect = TextureRect.new()
|
||||
tex.texture = cassette.weapon_stats.features[x].icon
|
||||
vbox.add_child(tex)
|
||||
feature_preview.add_child(vbox)
|
||||
if feature_preview_tween:
|
||||
feature_preview_tween.kill()
|
||||
feature_preview_tween = create_tween()
|
||||
feature_preview_tween.set_ease(Tween.EASE_OUT)
|
||||
feature_preview_tween.set_trans(Tween.TRANS_CUBIC)
|
||||
feature_preview.modulate = Color.WHITE
|
||||
feature_preview_tween.tween_interval(0.7)
|
||||
feature_preview_tween.tween_property(feature_preview, "modulate", Color8(255, 255, 255, 0), 0.5)
|
||||
|
||||
|
||||
func grow_wave_start_label() -> void:
|
||||
tween_label(300.0)
|
||||
|
||||
@@ -209,6 +247,7 @@ func minimize_minimap() -> void:
|
||||
|
||||
|
||||
func pickup(card: Card) -> void:
|
||||
hot_wheel.add_cassette(card)
|
||||
var notif: PickupNotification = pickup_notif_scene.instantiate()
|
||||
notif.set_card(card)
|
||||
$VBoxContainer.add_child(notif)
|
||||
|
||||
@@ -38,13 +38,11 @@ cull_mask = 1047553
|
||||
fov = 39.4
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="." node_paths=PackedStringArray("tower_label_container", "hero_name_label")]
|
||||
anchors_preset = 4
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.05
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.05
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 100.0
|
||||
offset_top = -91.5
|
||||
offset_right = 299.0
|
||||
offset_bottom = 91.5
|
||||
grow_vertical = 2
|
||||
script = ExtResource("9_8d0rx")
|
||||
tower_label_scene = ExtResource("10_jdigy")
|
||||
@@ -61,26 +59,18 @@ text = "character name"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label2" type="Label" parent="PanelContainer/HBoxContainer2"]
|
||||
auto_translate_mode = 2
|
||||
[node name="HSeparator" type="HSeparator" parent="PanelContainer/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = "------------------------"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="VBoxContainer" parent="PanelContainer/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Controls" type="VBoxContainer" parent="."]
|
||||
anchors_preset = 7
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_top = 0.95
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -20.0
|
||||
offset_top = -40.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = -150.0
|
||||
anchor_bottom = 0.95
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
|
||||
|
||||
@@ -29,26 +29,13 @@ region = Rect2(0, 0, 32, 32)
|
||||
[sub_resource type="Resource" id="Resource_sv1gy"]
|
||||
resource_local_to_scene = true
|
||||
script = ExtResource("5_u514r")
|
||||
title = "dog"
|
||||
target_type = 1
|
||||
icon = ExtResource("7_2sylv")
|
||||
death_sprite = ExtResource("6_rsxwm")
|
||||
sprite = SubResource("AtlasTexture_74epv")
|
||||
spawn_power = 10
|
||||
health = 180
|
||||
penalty = 10
|
||||
movement_speed = 1.2
|
||||
spawn_cooldown = 1.2
|
||||
common_group = 1
|
||||
common_cost = 1
|
||||
uncommon_group = 1
|
||||
uncommon_cost = 1
|
||||
rare_group = 1
|
||||
rare_cost = 1
|
||||
epic_group = 1
|
||||
epic_cost = 1
|
||||
legendary_group = 1
|
||||
legendary_cost = 1
|
||||
|
||||
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_2jyua"]
|
||||
random_pitch = 1.1
|
||||
@@ -198,6 +185,7 @@ text = "LABEL_SEED"
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
placeholder_text = "LABEL_SEED_PLACEHOLDER"
|
||||
expand_to_text_length = true
|
||||
|
||||
[node name="ProfileManager" type="PanelContainer" parent="."]
|
||||
visible = false
|
||||
@@ -233,6 +221,7 @@ layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
placeholder_text = "LABEL_DISPLAY_NAME_PLACEHOLDER"
|
||||
alignment = 1
|
||||
expand_to_text_length = true
|
||||
|
||||
[node name="Stats" type="VBoxContainer" parent="ProfileManager/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
@@ -434,15 +423,11 @@ expand_icon = true
|
||||
[node name="ModsMenu" type="PanelContainer" parent="."]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.05
|
||||
anchor_top = 0.05
|
||||
anchor_right = 0.95
|
||||
anchor_bottom = 0.95
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("19_6t4jd")
|
||||
@@ -457,8 +442,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="ModsMenu/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(800, 400)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="ModsMenu/VBoxContainer/ScrollContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
|
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 390 B |
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/extended_barrel_icon.png-1c0812e89e02473dd178
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
|
Before Width: | Height: | Size: 816 B After Width: | Height: | Size: 388 B |
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/HeavyRounds_icon.png-ce2bc40148089de1cb95a58f
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
|
Before Width: | Height: | Size: 802 B After Width: | Height: | Size: 401 B |
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/radar_icon.png-3ea7bb6ea2b253a4a5535d5dd7d115
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -13,6 +13,7 @@ signal switch_to_single_player
|
||||
signal switch_to_multi_player
|
||||
signal switch_to_main_menu
|
||||
|
||||
var root_scene: Node
|
||||
var level_scene: PackedScene = load("res://Worlds/GreenPlanet/Levels/Bridge/bridge.tscn")
|
||||
var player_scene: PackedScene = load("res://PCs/hero.tscn")
|
||||
var game_end_scene: PackedScene = load("res://Scenes/Menus/GameEndScreen/game_end_screen.tscn")
|
||||
@@ -40,7 +41,7 @@ var connected_player_profiles: Dictionary = {}
|
||||
func _ready() -> void:
|
||||
UILayer = CanvasLayer.new()
|
||||
UILayer.layer = 2
|
||||
get_tree().root.add_child.call_deferred(UILayer)
|
||||
root_scene.add_child.call_deferred(UILayer)
|
||||
var version_label: Label = Label.new()
|
||||
var version: String = ProjectSettings.get_setting("application/config/version")
|
||||
version_label.text = "WORK IN PROGRESS | ALPHA - VERSION " + version + " | PLAYTEST"
|
||||
@@ -114,7 +115,7 @@ func spawn_level() -> void:
|
||||
x.enemy_died_callback = enemy_died
|
||||
x.enemy_reached_goal_callback = damage_goal
|
||||
x.enemy_spawned.connect(increase_enemy_count)
|
||||
add_child(level)
|
||||
root_scene.add_child(level)
|
||||
|
||||
|
||||
func spawn_players() -> void:
|
||||
@@ -141,7 +142,7 @@ func spawn_players() -> void:
|
||||
wave_started.connect(player.enter_fighting_state)
|
||||
wave_finished.connect(player.exit_fighting_state)
|
||||
base_took_damage.connect(player.hud.set_lives_count)
|
||||
add_child(player)
|
||||
root_scene.add_child(player)
|
||||
p_i += 1
|
||||
level.cinematic_cam.does_its_thing = false
|
||||
|
||||
|
||||
2738
UI/psx_ui.tres
@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/bridge.glb-8a57eeddb9b299ef3c8dd1f0a8ff0656.s
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
@@ -32,18 +34,24 @@ animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
|
||||
"materials": {
|
||||
"Dirt": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://Worlds/GreenPlanet/Levels/Bridge/mat13.tres",
|
||||
"use_external/path": "uid://bjr7u7ixxokw6"
|
||||
},
|
||||
"Grass": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://Worlds/GreenPlanet/Levels/Bridge/mat2.tres",
|
||||
"use_external/path": "uid://jdg8tb7g3d4o"
|
||||
},
|
||||
"Stone": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://Worlds/GreenPlanet/Levels/Bridge/mat1.tres",
|
||||
"use_external/path": "uid://bajfn46md8pyy"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"]
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"]
|
||||
seamless = true
|
||||
seamless_blend_skirt = 0.247
|
||||
as_normal_map = true
|
||||
noise = SubResource("FastNoiseLite_lxu40")
|
||||
seamless = true
|
||||
as_normal_map = true
|
||||
seamless_blend_skirt = 0.247
|
||||
|
||||
[resource]
|
||||
albedo_color = Color(0.347817, 0.347817, 0.347817, 1)
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ah5r4"]
|
||||
width = 256
|
||||
height = 256
|
||||
noise = SubResource("FastNoiseLite_mrvo6")
|
||||
seamless = true
|
||||
as_normal_map = true
|
||||
noise = SubResource("FastNoiseLite_mrvo6")
|
||||
|
||||
[resource]
|
||||
albedo_color = Color(0.207653, 0.448041, 0.223187, 1)
|
||||
|
||||
@@ -52,7 +52,6 @@ func place_card(tower_base: TowerBase) -> void:
|
||||
return
|
||||
remove_card(tower_base)
|
||||
hero.hand.remove_at(hero.hand.contents.find(card))
|
||||
hero.check_removal()
|
||||
tower_base.add_card(card, multiplayer.get_unique_id())
|
||||
hero.place_card_audio.play()
|
||||
if hero.game_manager.card_gameplay:
|
||||
|
||||
340
crt_harrison.gdshader
Normal file
@@ -0,0 +1,340 @@
|
||||
// CRT Shader by Harrison Allen
|
||||
// V4
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
/**
|
||||
The input texture that will have the CRT effect applied to it.
|
||||
Scanline count will be determined by this texture's height.
|
||||
You'll need to use a texture that's roughly screen height / 4.5
|
||||
(for instance 240 on a 1080 monitor or 480 on a 4k monitor)
|
||||
Else The scanlines won't properly resolve and you're get moiré patters.
|
||||
*/
|
||||
uniform sampler2D tex: filter_linear;
|
||||
|
||||
|
||||
/**
|
||||
Set the type of mask this CRT will have.
|
||||
Dots: emulates a typical PC CRT monitor.
|
||||
Grille: emulates an aperture grille. Good with higher curve values.
|
||||
Wide Grille: more suitable for 4k monitors.
|
||||
Soft Grille: very close to wide grille, but a little softer.
|
||||
Slot mask: this is the pattern found on most TVs, but it can clash with the
|
||||
scanlines unless the input texture resolution is halved.
|
||||
*/
|
||||
uniform int mask_type : hint_enum(
|
||||
"Dots:1",
|
||||
"Aperture Grille:2",
|
||||
"Wide Grille:3",
|
||||
"Wide Soft Grille:4",
|
||||
"Slot Mask:5",
|
||||
"Null:0") = 1;
|
||||
|
||||
uniform float curve : hint_range(0.0, 0.5) = 0.0;
|
||||
|
||||
/**
|
||||
Controls how sharp the image is. Low values are fun with dithering, but a
|
||||
value of 0.5 will destroy high frequency details and render small text
|
||||
illegible. Use with care.
|
||||
*/
|
||||
uniform float sharpness : hint_range(0.5, 1.0) = 0.6666666666666666666666666667;
|
||||
|
||||
/**
|
||||
Use to offset color channels from each other. I've personally observed this
|
||||
effect in real CRTs. It can go in either direction, and some CRTs are better
|
||||
aligned than others.
|
||||
I'd suggest offsetting this at least a little bit from the default value.
|
||||
Note that because of the typical RGB subpixel layout on on LCD, a very small
|
||||
positive value will actually align colors better (it depends on
|
||||
screen size), and -0.5 is just slightly more misaligned than 0.5, which is
|
||||
important if you want to be as misaligned as possible.
|
||||
*/
|
||||
uniform float color_offset : hint_range(-0.5, 0.5) = 0.0;
|
||||
|
||||
/**
|
||||
Reduce to preserve phosphor mask details in highlights at the cost of
|
||||
overall brightness. This should usually be kept at or near 1
|
||||
*/
|
||||
uniform float mask_brightness : hint_range(0, 1) = 1.0;
|
||||
|
||||
/**
|
||||
Reduce to preserve scanline details in highlights at the cost of
|
||||
overall brightness. This should usually be kept at or near 1
|
||||
*/
|
||||
uniform float scanline_brightness : hint_range(0.5, 1.0) = 1.0;
|
||||
|
||||
/**
|
||||
Raising this value can help reduce Moiré patterns.
|
||||
A value of 1 will eliminate scanlines entirely.
|
||||
*/
|
||||
uniform float min_scanline_thickness : hint_range(0.25, 1.0) = 0.5;
|
||||
|
||||
/**
|
||||
This should be the input texture's height divided by width.
|
||||
Only important if curve is used.
|
||||
For 16:9, this should be 0.5625.
|
||||
*/
|
||||
uniform float aspect : hint_range(0.5, 1.0) = 0.75;
|
||||
|
||||
/**
|
||||
This controls slight horizontal shaking. This is set to 0 (off) by default.
|
||||
*/
|
||||
uniform float wobble_strength : hint_range(0.0, 1.0) = 0.0;
|
||||
|
||||
varying flat float wobble;
|
||||
|
||||
void vertex()
|
||||
{
|
||||
wobble = cos(TIME * TAU * 15.0) * wobble_strength / 8192.0;
|
||||
}
|
||||
|
||||
vec2 warp(vec2 uv, float _aspect, float _curve)
|
||||
{
|
||||
// Centralize coordinates
|
||||
uv -= 0.5;
|
||||
|
||||
uv.x /= _aspect;
|
||||
|
||||
// Squared distance from the middle
|
||||
float warping = dot(uv, uv) * _curve;
|
||||
|
||||
// Compensate for shrinking
|
||||
warping -= _curve * 0.25;
|
||||
|
||||
// Warp the coordinates
|
||||
uv /= 1.0 - warping;
|
||||
|
||||
uv.x *= _aspect;
|
||||
|
||||
// Decentralize the coordinates
|
||||
uv += 0.5;
|
||||
|
||||
return uv;
|
||||
}
|
||||
|
||||
vec3 linear_to_srgb(vec3 col)
|
||||
{
|
||||
return mix(
|
||||
(pow(col, vec3(1.0 / 2.4)) * 1.055) - 0.055,
|
||||
col * 12.92,
|
||||
lessThan(col, vec3(0.0031318))
|
||||
);
|
||||
}
|
||||
|
||||
vec3 srgb_to_linear(vec3 col)
|
||||
{
|
||||
return mix(
|
||||
pow((col + 0.055) / 1.055, vec3(2.4)),
|
||||
col / 12.92,
|
||||
lessThan(col, vec3(0.04045))
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
// Get scanlines from coordinates (returns in linear color)
|
||||
vec3 scanlines(vec2 uv)
|
||||
{
|
||||
// Set coordinates to match texture dimensions
|
||||
uv *= vec2(textureSize(tex, 0));
|
||||
|
||||
// Vertical coordinate scanline samples
|
||||
int y = int(uv.y + 0.5) - 1;
|
||||
|
||||
float x = floor(uv.x);
|
||||
|
||||
// Horizontal coordinates for the texture samples
|
||||
float ax = x - 2.0;
|
||||
float bx = x - 1.0;
|
||||
float cx = x;
|
||||
float dx = x + 1.0;
|
||||
float ex = x + 2.0;
|
||||
|
||||
// Sample the texture at various points
|
||||
vec3 upper_a = texelFetch(tex, ivec2(int(ax), y), 0).rgb;
|
||||
vec3 upper_b = texelFetch(tex, ivec2(int(bx), y), 0).rgb;
|
||||
vec3 upper_c = texelFetch(tex, ivec2(int(cx), y), 0).rgb;
|
||||
vec3 upper_d = texelFetch(tex, ivec2(int(dx), y), 0).rgb;
|
||||
vec3 upper_e = texelFetch(tex, ivec2(int(ex), y), 0).rgb;
|
||||
|
||||
// Adjust the vertical coordinate for the lower scanline
|
||||
y += 1;
|
||||
|
||||
// Sample the texture at various points
|
||||
vec3 lower_a = texelFetch(tex, ivec2(int(ax), y), 0).rgb;
|
||||
vec3 lower_b = texelFetch(tex, ivec2(int(bx), y), 0).rgb;
|
||||
vec3 lower_c = texelFetch(tex, ivec2(int(cx), y), 0).rgb;
|
||||
vec3 lower_d = texelFetch(tex, ivec2(int(dx), y), 0).rgb;
|
||||
vec3 lower_e = texelFetch(tex, ivec2(int(ex), y), 0).rgb;
|
||||
|
||||
// Convert every sample to linear color
|
||||
upper_a = srgb_to_linear(upper_a);
|
||||
upper_b = srgb_to_linear(upper_b);
|
||||
upper_c = srgb_to_linear(upper_c);
|
||||
upper_d = srgb_to_linear(upper_d);
|
||||
upper_e = srgb_to_linear(upper_e);
|
||||
|
||||
lower_a = srgb_to_linear(lower_a);
|
||||
lower_b = srgb_to_linear(lower_b);
|
||||
lower_c = srgb_to_linear(lower_c);
|
||||
lower_d = srgb_to_linear(lower_d);
|
||||
lower_e = srgb_to_linear(lower_e);
|
||||
|
||||
// The x coordinates of electron beam offsets
|
||||
vec3 beam = vec3(uv.x - 0.5);
|
||||
beam.r -= color_offset;
|
||||
beam.b += color_offset;
|
||||
|
||||
// Calculate weights
|
||||
vec3 weight_a = smoothstep(1, 0, (beam - ax) * sharpness);
|
||||
vec3 weight_b = smoothstep(1, 0, (beam - bx) * sharpness);
|
||||
vec3 weight_c = smoothstep(1, 0, abs(beam - cx) * sharpness);
|
||||
vec3 weight_d = smoothstep(1, 0, (dx - beam) * sharpness);
|
||||
vec3 weight_e = smoothstep(1, 0, (ex - beam) * sharpness);
|
||||
|
||||
// This can be a fun place to raise each weight to some power
|
||||
|
||||
// Mix samples into the upper scanline color
|
||||
vec3 upper_col = vec3(
|
||||
upper_a * weight_a +
|
||||
upper_b * weight_b +
|
||||
upper_c * weight_c +
|
||||
upper_d * weight_d +
|
||||
upper_e * weight_e
|
||||
);
|
||||
|
||||
// Mix samples into the lower scanline color
|
||||
vec3 lower_col = vec3(
|
||||
lower_a * weight_a +
|
||||
lower_b * weight_b +
|
||||
lower_c * weight_c +
|
||||
lower_d * weight_d +
|
||||
lower_e * weight_e
|
||||
);
|
||||
|
||||
vec3 weight_scaler = vec3(1.0) / (weight_a + weight_b + weight_c + weight_d + weight_e);
|
||||
|
||||
// Normalize weight
|
||||
upper_col *= weight_scaler;
|
||||
lower_col *= weight_scaler;
|
||||
|
||||
// Apply scanline brightness
|
||||
upper_col *= scanline_brightness;
|
||||
lower_col *= scanline_brightness;
|
||||
|
||||
|
||||
// Scanline size (and roughly the apperent brightness of this line)
|
||||
vec3 upper_thickness = mix(vec3(min_scanline_thickness), vec3(1.0), upper_col);
|
||||
vec3 lower_thickness = mix(vec3(min_scanline_thickness), vec3(1.0), lower_col);
|
||||
|
||||
// Vertical sawtooth wave used to generate scanlines
|
||||
// Almost the same as fract(uv.y + 0.5), but prevents a rare visual bug
|
||||
float sawtooth = (uv.y + 0.5) - float(y);
|
||||
|
||||
vec3 upper_line = vec3(sawtooth) / upper_thickness;
|
||||
upper_line = smoothstep(1.0, 0.0, upper_line);
|
||||
|
||||
vec3 lower_line = vec3(1.0 - sawtooth) / lower_thickness;
|
||||
lower_line = smoothstep(1.0, 0.0, lower_line);
|
||||
|
||||
// Correct line brightness below min_scanline_thickness
|
||||
upper_line *= upper_col / upper_thickness;
|
||||
lower_line *= lower_col / lower_thickness;
|
||||
|
||||
// Combine the upper and lower scanlines
|
||||
return upper_line + lower_line;
|
||||
}
|
||||
|
||||
vec4 generate_mask(vec2 fragcoord)
|
||||
{
|
||||
switch (mask_type)
|
||||
{
|
||||
case 1: // Dots
|
||||
const vec3 pattern[] = {vec3(1,0,0), vec3(0,1,0), vec3(0,0,1), vec3(0,0,0)};
|
||||
|
||||
ivec2 icoords = ivec2(fragcoord);
|
||||
|
||||
return vec4(pattern[(icoords.y * 2 + icoords.x) % 4], 0.25);
|
||||
|
||||
case 2: // Grille
|
||||
const vec3 pattern[] = {vec3(0,1,0), vec3(1,0,1)};
|
||||
|
||||
return vec4(pattern[int(fragcoord.x) % 2], 0.5);
|
||||
|
||||
case 3: // Wide grille
|
||||
const vec3 pattern[] = {
|
||||
vec3(1,0,0), vec3(0,1,0), vec3(0,0,1), vec3(0,0,0)};
|
||||
|
||||
return vec4(pattern[int(fragcoord.x) % 4], 0.25);
|
||||
|
||||
case 4: // Grille wide soft
|
||||
const vec3 pattern[] = {
|
||||
vec3(1.0,0.125,0.0),
|
||||
vec3(0.125,1.0,0.125),
|
||||
vec3(0.0,0.125,1.0),
|
||||
vec3(0.125,0.0,0.125)};
|
||||
|
||||
return vec4(pattern[int(fragcoord.x) % 4], 0.3125);
|
||||
|
||||
case 5: // Slotmask
|
||||
const vec3 pattern[] = {
|
||||
vec3(1,0,1), vec3(0,1,0), vec3(1,0,1), vec3(0,1,0),
|
||||
vec3(0,0,1), vec3(0,1,0), vec3(1,0,0), vec3(0,0,0),
|
||||
vec3(1,0,1), vec3(0,1,0), vec3(1,0,1), vec3(0,1,0),
|
||||
vec3(1,0,0), vec3(0,0,0), vec3(0,0,1), vec3(0,1,0)
|
||||
};
|
||||
|
||||
ivec2 icoords = ivec2(fragcoord) % 4;
|
||||
|
||||
return vec4(pattern[icoords.y * 4 + icoords.x], 0.375);
|
||||
|
||||
default:
|
||||
return vec4(0.5);
|
||||
}
|
||||
}
|
||||
|
||||
// Add phosphor mask/grill
|
||||
vec3 mask(vec3 linear_color, vec2 fragcoord)
|
||||
{
|
||||
// Get the pattern for the mask. Mask.w equals avg. brightness of the mask
|
||||
vec4 mask = generate_mask(fragcoord);
|
||||
|
||||
// Dim the color if brightness is reduced to preserve mask details
|
||||
linear_color *= mix(mask.w, 1.0, mask_brightness);
|
||||
|
||||
// How bright the color needs to be to maintain 100% brightness while masked
|
||||
vec3 target_color = linear_color / mask.w;
|
||||
|
||||
// Target color limited to the 0 to 1 range.
|
||||
vec3 primary_col = clamp(target_color, 0.0, 1.0);
|
||||
|
||||
// This calculates how bright the secondary subpixels will need to be
|
||||
vec3 highlights = target_color - primary_col;
|
||||
highlights /= 1.0 / mask.w - 1.0;
|
||||
|
||||
primary_col *= mask.rgb;
|
||||
|
||||
// Add the secondary subpixels
|
||||
primary_col += highlights * (1.0 - mask.rgb);
|
||||
|
||||
return primary_col;
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
// Warp UV coordinates
|
||||
vec2 warped_coords = warp(UV, aspect, curve);
|
||||
|
||||
// Add wobble
|
||||
warped_coords.x += wobble;
|
||||
|
||||
// Sample the scanlines
|
||||
vec3 col = scanlines(warped_coords);
|
||||
|
||||
// Apply phosphor mask
|
||||
col = mask(col, FRAGCOORD.xy);
|
||||
|
||||
// Convert back to srgb
|
||||
col = linear_to_srgb(col);
|
||||
|
||||
COLOR.rgb = col;
|
||||
}
|
||||
1
crt_harrison.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5onkcewwqwoh
|
||||
@@ -11,3 +11,11 @@ func set_feature(new_feature: Feature) -> void:
|
||||
feature = new_feature
|
||||
icon.texture = feature.icon
|
||||
name_label.text = tr(feature.display_name)
|
||||
|
||||
|
||||
func show_title() -> void:
|
||||
name_label.visible = true
|
||||
|
||||
|
||||
func hide_title() -> void:
|
||||
name_label.visible = false
|
||||
|
||||
@@ -21,6 +21,7 @@ texture = ExtResource("2_w6jf0")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
text = "Radar"
|
||||
horizontal_alignment = 1
|
||||
|
||||
13
hot_wheel.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
class_name HotWheel
|
||||
extends HBoxContainer
|
||||
|
||||
var entries: Array[TextureRect]
|
||||
|
||||
|
||||
func add_cassette(cassette: Card) -> void:
|
||||
var tex: TextureRect = TextureRect.new()
|
||||
tex.texture = cassette.icon
|
||||
tex.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
||||
tex.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
||||
tex.custom_minimum_size = Vector2(32.0, 32.0)
|
||||
add_child(tex)
|
||||
1
hot_wheel.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://laoxiep4e5x0
|
||||
7
hot_wheel.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://ga21hoa8fxmm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://laoxiep4e5x0" path="res://hot_wheel.gd" id="1_2sjpl"]
|
||||
|
||||
[node name="HotWheel" type="HBoxContainer"]
|
||||
alignment = 1
|
||||
script = ExtResource("1_2sjpl")
|
||||
1
main.gd
@@ -24,6 +24,7 @@ func load_main_menu() -> void:
|
||||
game_manager.queue_free()
|
||||
game_manager = GameManager.new()
|
||||
game_manager.name = "GameManager"
|
||||
game_manager.root_scene = scene
|
||||
add_child(game_manager)
|
||||
game_manager.switch_to_main_menu.connect(load_main_menu)
|
||||
game_manager.switch_to_single_player.connect(load_singleplayer)
|
||||
|
||||
@@ -78,7 +78,6 @@ color = Color(0.192157, 0.415686, 0.223529, 1)
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
layer = 2
|
||||
visible = false
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
|
||||
material = SubResource("ShaderMaterial_272bh")
|
||||
|
||||
BIN
screencap.png
Normal file
|
After Width: | Height: | Size: 50 KiB |
40
screencap.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d1v5d8goaf7mu"
|
||||
path="res://.godot/imported/screencap.png-3297cf7556450392792667332cdef39f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://screencap.png"
|
||||
dest_files=["res://.godot/imported/screencap.png-3297cf7556450392792667332cdef39f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
screencap.png~
Normal file
|
After Width: | Height: | Size: 51 KiB |
@@ -47,6 +47,8 @@ func _ready() -> void:
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
drag_feature.position = get_viewport().get_mouse_position()
|
||||
if Input.is_action_just_pressed("Pause"):
|
||||
_on_cancel_button_pressed()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
@@ -101,6 +103,7 @@ func populate_sample_library() -> void:
|
||||
sample_library.add_child(hbox)
|
||||
var feat: FeatureUI = feature_scene.instantiate() as FeatureUI
|
||||
feat.set_feature(feature)
|
||||
feat.show_title()
|
||||
feat.mouse_filter = Control.MOUSE_FILTER_PASS
|
||||
feat.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
feat.mouse_entered.connect(set_hovered_feature.bind(feat.feature))
|
||||
|
||||
@@ -27,10 +27,10 @@ price_label = NodePath("PanelContainer/VBoxContainer/VBoxContainer/SourceCartrid
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.175
|
||||
anchor_top = 0.05
|
||||
anchor_right = 0.825
|
||||
anchor_bottom = 0.95
|
||||
anchor_left = 0.04
|
||||
anchor_top = 0.04
|
||||
anchor_right = 0.96
|
||||
anchor_bottom = 0.96
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
@@ -81,60 +81,6 @@ size_flags_vertical = 1
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="SourceCartridge2" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 4.0
|
||||
|
||||
[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_FIRST"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_SECOND"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_THIRD"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_FOURTH"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_FIFTH"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Label6" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "SLOT_SIXTH"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="TowerTrack" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||