added wave viewer which required adding determinism to wave generation
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@@ -1,20 +1,27 @@
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class_name EnemyBox
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extends HBoxContainer
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class_name EnemyRow
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extends VBoxContainer
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@export var wave_label: Label
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@export var enemy_hbox: HBoxContainer
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func set_wave(wave: int) -> void:
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$WaveLabel.text = tr("LABEL_WAVE").format({Wave_Number = str(wave)})
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wave_label.text = tr("LABEL_WAVE").format({Wave_Number = str(wave)})
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func add_enemy_tag(enemy: Enemy, num: int) -> void:
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for x: int in num:
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var enemy_tex: TextureRect = TextureRect.new()
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enemy_tex.texture = enemy.sprite
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enemy_tex.custom_minimum_size = Vector2(80, 80)
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add_child(enemy_tex)
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#var name_label: Label = Label.new()
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#name_label.text = enemy.title
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#var num_label: Label = Label.new()
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#num_label.text = str(num)
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#add_child(name_label)
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#add_child(num_label)
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var container: MarginContainer = MarginContainer.new()
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enemy_hbox.add_child(container)
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var enemy_tex: TextureRect = TextureRect.new()
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enemy_tex.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
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enemy_tex.texture = enemy.icon
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enemy_tex.custom_minimum_size = Vector2(32, 32)
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enemy_tex.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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container.add_child(enemy_tex)
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var amount_label: Label = Label.new()
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amount_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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amount_label.size_flags_vertical = Control.SIZE_EXPAND_FILL
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amount_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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amount_label.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
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amount_label.text = str(num)
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container.add_child(amount_label)
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@@ -2,9 +2,19 @@
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[ext_resource type="Script" uid="uid://b0h5oewxd48lv" path="res://UI/Menus/GameEndScreen/enemy_row.gd" id="1_th4b3"]
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[node name="EnemyRow" type="HBoxContainer"]
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[node name="EnemyRow" type="VBoxContainer" node_paths=PackedStringArray("wave_label", "enemy_hbox")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_th4b3")
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wave_label = NodePath("WaveLabel")
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enemy_hbox = NodePath("Enemies")
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[node name="WaveLabel" type="Label" parent="."]
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layout_mode = 2
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text = "LABEL_WAVE"
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[node name="Enemies" type="HBoxContainer" parent="."]
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layout_mode = 2
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@@ -23,7 +23,7 @@ func _ready() -> void:
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func set_wave() -> void:
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for wave_key: int in game_manager.stats.enemies_undefeated:
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var spawned_box: EnemyBox = box.instantiate() as EnemyBox
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var spawned_box: EnemyRow = box.instantiate() as EnemyRow
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undefeated_enemies.add_child(spawned_box)
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spawned_box.set_wave(wave_key)
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for enemy_key: Enemy in game_manager.stats.enemies_undefeated[wave_key]:
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@@ -10,13 +10,11 @@ streams_count = 1
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stream_0/stream = ExtResource("3_ro1yg")
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[node name="GameEndScreen" type="PanelContainer" node_paths=PackedStringArray("outcome_label", "winrate_label", "total_games_label", "total_wins_label", "total_losses_label", "undefeated_enemies")]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 150.0
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offset_top = 100.0
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offset_right = -150.0
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offset_bottom = -100.0
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anchors_preset = -1
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anchor_left = 0.05
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anchor_top = 0.05
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anchor_right = 0.95
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anchor_bottom = 0.95
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_oa7nq")
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@@ -26,14 +24,13 @@ winrate_label = NodePath("VBoxContainer/Labels/VBoxContainer/HBoxContainer/WinRa
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total_games_label = NodePath("VBoxContainer/Labels/VBoxContainer/HBoxContainer2/WinRateLabel3")
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total_wins_label = NodePath("VBoxContainer/Labels/VBoxContainer/HBoxContainer3/WinRateLabel4")
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total_losses_label = NodePath("VBoxContainer/Labels/VBoxContainer/HBoxContainer4/WinRateLabel5")
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undefeated_enemies = NodePath("VBoxContainer/UndefeatedEnemies")
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undefeated_enemies = NodePath("VBoxContainer/ScrollContainer/UndefeatedEnemies")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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[node name="Labels" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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alignment = 1
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[node name="OutcomeLabel" type="Label" parent="VBoxContainer/Labels"]
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@@ -114,7 +111,11 @@ text = "0"
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="UndefeatedEnemies" type="VBoxContainer" parent="VBoxContainer"]
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[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="UndefeatedEnemies" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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