added first gauntlet model
This commit is contained in:
@@ -7,6 +7,14 @@ extends HeroState
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func enter_state() -> void:
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hero.edit_tool.enabled = true
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hero.game_manager.level.enable_non_path_tower_frames()
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), -1.0, 0.5)
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func anim(x: float) -> void:
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hero.anim_tree.set("parameters/Blend3/blend_amount", x)
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func exit_state() -> void:
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@@ -6,8 +6,17 @@ extends HeroState
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func enter_state() -> void:
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hero.set_card_elements_visibility(true)
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hero.left_hand.visible = true
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#hero.left_hand.visible = true
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hero.carding_tool.enabled = true
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), 0.0, 0.5)
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func anim(x: float) -> void:
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hero.anim_tree.set("parameters/Blend3/blend_amount", x)
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func exit_state() -> void:
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@@ -20,6 +20,16 @@ func enter_state() -> void:
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hero.discard_pile.add(hero.hand.remove_at(hero.hand.contents.size() - 1))
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hero.weapon_swap_timer.start()
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hero.hud.energy_label.visible = false
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), 1.0, 0.5)
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var tween2: Tween = create_tween()
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tween2.tween_property(hero.right_hand, "position", Vector3(0.385, -0.19, -0.275), 0.5)
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func anim(x: float) -> void:
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hero.anim_tree.set("parameters/Blend3/blend_amount", x)
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func exit_state() -> void:
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@@ -34,6 +44,8 @@ func exit_state() -> void:
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#hero.hud.secondary_duration.visible = true
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if hero.game_manager.card_gameplay:
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hero.hud.energy_label.visible = true
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var tween: Tween = create_tween()
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tween.tween_property(hero.right_hand, "position", Vector3(0.17, -0.085, -0.195), 0.5)
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func process_state(_delta: float) -> void:
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@@ -39,6 +39,9 @@ signal ready_state_changed(state: bool)
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@export var swap_off_audio: AudioStreamPlayer
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@export var swap_on_audio: AudioStreamPlayer
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@export var anim_tree: AnimationTree
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@export var weapon_pivot: Node3D
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var current_state: HeroState
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var pre_fighting_state: HeroState
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var hand_card_scene: PackedScene = preload("res://UI/card_hand.tscn")
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@@ -353,7 +356,7 @@ func equip_weapon(slot: int = 0) -> void:
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hud.set_secondary_button(cards[slot])
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weapons[slot].set_hero(self)
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weapons[slot].visible = false
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right_hand.add_child(weapons[slot])
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weapon_pivot.add_child(weapons[slot])
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if slot == 0:
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weapons[slot].energy_changed.connect(hud.set_energy_pips)
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hud.energy_pips.max_energy = weapons[slot].max_energy
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=68 format=3 uid="uid://dxgxbtf68lcv5"]
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[gd_scene load_steps=74 format=3 uid="uid://dxgxbtf68lcv5"]
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[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://Classes/Engineer/class.tres" id="2_dbyo0"]
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@@ -15,6 +15,7 @@
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[ext_resource type="PackedScene" uid="uid://bj2q72ch8nkek" path="res://card_placing_tool.tscn" id="8_7d213"]
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[ext_resource type="Script" uid="uid://b6kjrl7ae1mi0" path="res://PCs/hud.gd" id="8_yl6ka"]
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[ext_resource type="Script" uid="uid://hy51bq7x0fy8" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"]
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[ext_resource type="PackedScene" uid="uid://rc0qcrcbmw7p" path="res://gauntlet.glb" id="11_h1yfy"]
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[ext_resource type="PackedScene" uid="uid://ckl5tw5rmewhp" path="res://left_hand/card_hand_model.glb" id="11_h82f6"]
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[ext_resource type="Script" uid="uid://ckkioruqgbs8p" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"]
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[ext_resource type="Texture2D" uid="uid://c60fh34ttgcvh" path="res://Assets/Textures/minimap_player.png" id="15_nhlam"]
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@@ -60,6 +61,36 @@
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radius = 0.3
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height = 1.8
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_o55s8"]
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animation = &"read"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h1yfy"]
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animation = &"hold_gun"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_r2yb6"]
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animation = &"point"
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[sub_resource type="AnimationNodeBlend3" id="AnimationNodeBlend3_o55s8"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hueaw"]
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graph_offset = Vector2(-465.524, 74.1432)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_r2yb6")
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nodes/Animation/position = Vector2(-80, 120)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_o55s8")
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"nodes/Animation 2/position" = Vector2(-180, 300)
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"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_h1yfy")
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"nodes/Animation 3/position" = Vector2(0, 400)
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nodes/Blend3/node = SubResource("AnimationNodeBlend3_o55s8")
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nodes/Blend3/position = Vector2(200, 140)
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nodes/output/position = Vector2(460, 140)
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node_connections = [&"Blend3", 0, &"Animation", &"Blend3", 1, &"Animation 2", &"Blend3", 2, &"Animation 3", &"output", 0, &"Blend3"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_v8f6r"]
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viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport2")
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[sub_resource type="ViewportTexture" id="ViewportTexture_xme80"]
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viewport_path = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3")
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[sub_resource type="Environment" id="Environment_cilxe"]
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background_mode = 1
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background_color = Color(0.282353, 0.615686, 0.278431, 1)
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@@ -115,7 +146,7 @@ stream_0/stream = ExtResource("36_lsvj8")
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streams_count = 1
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stream_0/stream = ExtResource("37_kv1mg")
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[node name="Hero" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand", "right_hand", "edit_tool", "carding_tool", "sprite", "interaction_raycast", "draw_pile", "hand", "discard_pile", "hud", "movement", "player_name_tag", "weapon_swap_timer", "editing_states", "fighting_state", "default_state", "ears", "place_card_audio", "swap_card_audio", "ready_audio", "unready_audio", "fullpower_audio", "zeropower_audio", "swap_off_audio", "swap_on_audio")]
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[node name="Hero" type="CharacterBody3D" node_paths=PackedStringArray("camera", "gun_camera", "left_hand", "right_hand", "edit_tool", "carding_tool", "sprite", "interaction_raycast", "draw_pile", "hand", "discard_pile", "gauntlet_cards", "hud", "movement", "player_name_tag", "weapon_swap_timer", "editing_states", "fighting_state", "default_state", "ears", "place_card_audio", "swap_card_audio", "ready_audio", "unready_audio", "fullpower_audio", "zeropower_audio", "swap_off_audio", "swap_on_audio", "anim_tree", "weapon_pivot")]
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collision_layer = 2
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collision_mask = 37
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script = ExtResource("1_pihpe")
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@@ -151,6 +182,8 @@ fullpower_audio = NodePath("FullPowerAudio")
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zeropower_audio = NodePath("ZeroPowerAudio")
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swap_off_audio = NodePath("SwapOffAudio")
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swap_on_audio = NodePath("SwapOnAudio")
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anim_tree = NodePath("FirstPersonViewport/Head2/RightHand/AnimationTree")
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weapon_pivot = NodePath("FirstPersonViewport/Head2/RightHand/WeaponPivot")
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[node name="AudioListener3D" type="AudioListener3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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@@ -199,7 +232,7 @@ script = ExtResource("11_4sdwe")
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clone_camera = NodePath("../../ViewMovement/Head")
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[node name="RightHand" type="Node3D" parent="FirstPersonViewport/Head2" node_paths=PackedStringArray("player")]
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0.41, -0.17, -0.495)
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transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0.17, -0.085, -0.195)
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script = ExtResource("7_14ugt")
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player = NodePath("../../..")
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enable_strafe_tilt = true
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@@ -207,6 +240,45 @@ tilt_amount_x = 12.0
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tilt_amount_y = 3.0
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weapon_rotation_amount = 0.001
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[node name="WeaponPivot" type="Node3D" parent="FirstPersonViewport/Head2/RightHand"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0414536, 0.0611196, -0.21211)
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[node name="gauntlet" parent="FirstPersonViewport/Head2/RightHand" instance=ExtResource("11_h1yfy")]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -0.136704)
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[node name="Skeleton3D" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001" index="0"]
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bones/0/position = Vector3(0.447738, -0.00470265, -0.00198592)
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bones/0/rotation = Quaternion(0.00247606, 0.00245146, 0.70252, 0.711655)
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bones/4/rotation = Quaternion(0.105534, 0.106025, 0.700766, 0.69753)
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bones/5/rotation = Quaternion(0.288152, -0.000666995, -0.00221661, 0.957582)
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bones/6/rotation = Quaternion(0.399595, -0.00287466, -0.00659437, 0.916663)
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bones/7/rotation = Quaternion(0.199494, 0.196378, 0.673471, 0.68416)
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bones/8/rotation = Quaternion(0.707098, 0.00349973, 0.00349977, 0.707098)
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bones/9/rotation = Quaternion(0.465232, 0.00294272, 0.005599, 0.885166)
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||||
bones/12/rotation = Quaternion(0.204347, -0.197904, -0.666953, 0.688659)
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||||
bones/13/rotation = Quaternion(0.565223, -0.00627945, -0.00916402, 0.824864)
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||||
bones/14/rotation = Quaternion(0.251991, 0.00117743, 0.00452201, 0.967718)
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||||
bones/15/rotation = Quaternion(0.204079, -0.198503, -0.668395, 0.687166)
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||||
bones/16/rotation = Quaternion(0.707103, 0.00233569, 0.00233565, 0.707103)
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||||
bones/17/rotation = Quaternion(0.418178, 0.00746156, 0.0162048, 0.90819)
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||||
bones/18/rotation = Quaternion(0.614035, -0.337092, -0.360225, 0.616091)
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||||
bones/19/rotation = Quaternion(0.00975128, -0.00888968, 0.673639, 0.738943)
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[node name="Cube" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="0"]
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layers = 2
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[node name="door" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="1"]
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layers = 2
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||||
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[node name="door_001" parent="FirstPersonViewport/Head2/RightHand/gauntlet/Armature_001/Skeleton3D" index="2"]
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layers = 2
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[node name="AnimationTree" type="AnimationTree" parent="FirstPersonViewport/Head2/RightHand"]
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root_node = NodePath("../gauntlet")
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tree_root = SubResource("AnimationNodeBlendTree_hueaw")
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anim_player = NodePath("../gauntlet/AnimationPlayer")
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parameters/Blend3/blend_amount = 1.0
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[node name="LeftHand" type="Node3D" parent="FirstPersonViewport/Head2"]
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transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.645, -0.26, -1.04)
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@@ -825,5 +897,6 @@ size = 2.243
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||||
[connection signal="timeout" from="WeaponSwapTimer" to="." method="_on_timer_timeout"]
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|
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[editable path="FirstPersonViewport/Head2/RightHand/gauntlet"]
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[editable path="FirstPersonViewport/Head2/LeftHand/card_hand_model"]
|
||||
[editable path="CoinViewport/Coin"]
|
||||
|
||||
@@ -31,7 +31,7 @@ stream = SubResource("AudioStreamRandomizer_1hdrg")
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bus = &"SFX"
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[node name="Gun Thing" parent="." instance=ExtResource("3_2k4c7")]
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||||
transform = Transform3D(-0.175, 0, -2.64243e-08, 0, 0.175, 0, 2.64243e-08, 0, -0.175, 0, 0.156021, 0)
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||||
transform = Transform3D(-0.175, 0, -2.64243e-08, 0, 0.175, 0, 2.64243e-08, 0, -0.175, 0, 0.132477, -0.0524789)
|
||||
|
||||
[node name="Cube" parent="Gun Thing" index="0"]
|
||||
layers = 2
|
||||
|
||||
@@ -1,25 +0,0 @@
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||||
[gd_scene load_steps=7 format=3 uid="uid://2eehfcrsednw"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_wkxf7"]
|
||||
[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://Weapons/Assault/weapon_stats.tres" id="2_fnp5x"]
|
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[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://Weapons/Assault/g_assault.png" id="3_kuj4t"]
|
||||
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="4_gdaci"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_604rb"]
|
||||
resource_local_to_scene = true
|
||||
atlas = ExtResource("3_kuj4t")
|
||||
region = Rect2(0, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_rhtcf"]
|
||||
random_pitch = 1.1
|
||||
streams_count = 1
|
||||
stream_0/stream = ExtResource("4_gdaci")
|
||||
|
||||
[node name="HitscanWeapon" instance=ExtResource("1_wkxf7")]
|
||||
stats = ExtResource("2_fnp5x")
|
||||
|
||||
[node name="Sprite3D" parent="." index="0"]
|
||||
texture = SubResource("AtlasTexture_604rb")
|
||||
|
||||
[node name="AudioStreamPlayer3D" parent="." index="5"]
|
||||
stream = SubResource("AudioStreamRandomizer_rhtcf")
|
||||
BIN
cassette.glb
Normal file
BIN
cassette.glb
Normal file
Binary file not shown.
44
cassette.glb.import
Normal file
44
cassette.glb.import
Normal file
@@ -0,0 +1,44 @@
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[remap]
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importer="scene"
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importer_version=1
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uid="uid://4g0vatb73duj"
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[deps]
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source_file="res://cassette.glb"
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
|
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import_script/path=""
|
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "uid://d224ea5fdnmh2"
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
cassette_cassette_tex.png
Normal file
BIN
cassette_cassette_tex.png
Normal file
Binary file not shown.
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37
cassette_cassette_tex.png.import
Normal file
37
cassette_cassette_tex.png.import
Normal file
@@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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[deps]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
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process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
10
cassette_mat.tres
Normal file
10
cassette_mat.tres
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://d224ea5fdnmh2"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_j6syw"]
|
||||
[ext_resource type="Texture2D" uid="uid://epo8me1kxpba" path="res://cassette_cassette_tex.png" id="2_wj756"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_j6syw")
|
||||
shader_parameter/albedo = ExtResource("2_wj756")
|
||||
shader_parameter/alpha_scissor = 0.5
|
||||
BIN
gauntlet.glb
Normal file
BIN
gauntlet.glb
Normal file
Binary file not shown.
37
gauntlet.glb.import
Normal file
37
gauntlet.glb.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://rc0qcrcbmw7p"
|
||||
path="res://.godot/imported/gauntlet.glb-78b26d9fed4e516d8c367a4e620c81d2.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://gauntlet.glb"
|
||||
dest_files=["res://.godot/imported/gauntlet.glb-78b26d9fed4e516d8c367a4e620c81d2.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
||||
BIN
gauntlet_cassette_tex.png
Normal file
BIN
gauntlet_cassette_tex.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
38
gauntlet_cassette_tex.png.import
Normal file
38
gauntlet_cassette_tex.png.import
Normal file
@@ -0,0 +1,38 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c7euohgr24npi"
|
||||
path.s3tc="res://.godot/imported/gauntlet_cassette_tex.png-dc1a0549b9b71df517e06af04d78fd59.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "8ffcdbb0faa5691927b8256d695d090b"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://gauntlet_cassette_tex.png"
|
||||
dest_files=["res://.godot/imported/gauntlet_cassette_tex.png-dc1a0549b9b71df517e06af04d78fd59.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
Reference in New Issue
Block a user