added first gauntlet model
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@@ -39,6 +39,9 @@ signal ready_state_changed(state: bool)
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@export var swap_off_audio: AudioStreamPlayer
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@export var swap_on_audio: AudioStreamPlayer
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@export var anim_tree: AnimationTree
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@export var weapon_pivot: Node3D
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var current_state: HeroState
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var pre_fighting_state: HeroState
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var hand_card_scene: PackedScene = preload("res://UI/card_hand.tscn")
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@@ -353,7 +356,7 @@ func equip_weapon(slot: int = 0) -> void:
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hud.set_secondary_button(cards[slot])
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weapons[slot].set_hero(self)
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weapons[slot].visible = false
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right_hand.add_child(weapons[slot])
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weapon_pivot.add_child(weapons[slot])
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if slot == 0:
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weapons[slot].energy_changed.connect(hud.set_energy_pips)
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hud.energy_pips.max_energy = weapons[slot].max_energy
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