added range trait to sniper tower
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@@ -30,7 +30,7 @@ var wave_limit: int = 20
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var shop_chance: float = 0.0
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var shop_chance: float = 0.0
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var stats: RoundStats
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var stats: RoundStats
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var card_gameplay: bool = false
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var card_gameplay: bool = false
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var starting_blanks: int = 10
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var starting_blanks: int = 0
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#TODO: Create a reference to some generic Lobby object that wraps the multiplayer players list stuff
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#TODO: Create a reference to some generic Lobby object that wraps the multiplayer players list stuff
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@@ -1,7 +1,8 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=3 format=3 uid="uid://eb0by6ba1d43"]
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[gd_resource type="Resource" script_class="CardText" load_steps=4 format=3 uid="uid://eb0by6ba1d43"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_b3d4q"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_b3d4q"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"]
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[ext_resource type="Resource" uid="uid://bij61ul87ka0r" path="res://Scripts/Features/ExtendedBarrel/extended_barrel_feature.tres" id="2_vbg71"]
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[resource]
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[resource]
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script = ExtResource("2_5j62t")
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script = ExtResource("2_5j62t")
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@@ -12,5 +13,5 @@ attributes = Dictionary[String, float]({
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"Fire Delay": 2.0,
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"Fire Delay": 2.0,
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"Range": 50.0
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"Range": 50.0
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})
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})
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features = Array[ExtResource("1_b3d4q")]([])
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features = Array[ExtResource("1_b3d4q")]([ExtResource("2_vbg71")])
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text = "DESC_TOWER_SNIPER"
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text = "DESC_TOWER_SNIPER"
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