more work on the 240p ui

This commit is contained in:
2025-10-27 01:25:15 +11:00
parent 0de868c796
commit a411be74aa
39 changed files with 597 additions and 2975 deletions

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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/extended_barrel_icon.png-1c0812e89e02473dd178
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/HeavyRounds_icon.png-ce2bc40148089de1cb95a58f
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/radar_icon.png-3ea7bb6ea2b253a4a5535d5dd7d115
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@@ -13,6 +13,7 @@ signal switch_to_single_player
signal switch_to_multi_player
signal switch_to_main_menu
var root_scene: Node
var level_scene: PackedScene = load("res://Worlds/GreenPlanet/Levels/Bridge/bridge.tscn")
var player_scene: PackedScene = load("res://PCs/hero.tscn")
var game_end_scene: PackedScene = load("res://Scenes/Menus/GameEndScreen/game_end_screen.tscn")
@@ -40,7 +41,7 @@ var connected_player_profiles: Dictionary = {}
func _ready() -> void:
UILayer = CanvasLayer.new()
UILayer.layer = 2
get_tree().root.add_child.call_deferred(UILayer)
root_scene.add_child.call_deferred(UILayer)
var version_label: Label = Label.new()
var version: String = ProjectSettings.get_setting("application/config/version")
version_label.text = "WORK IN PROGRESS | ALPHA - VERSION " + version + " | PLAYTEST"
@@ -114,7 +115,7 @@ func spawn_level() -> void:
x.enemy_died_callback = enemy_died
x.enemy_reached_goal_callback = damage_goal
x.enemy_spawned.connect(increase_enemy_count)
add_child(level)
root_scene.add_child(level)
func spawn_players() -> void:
@@ -141,7 +142,7 @@ func spawn_players() -> void:
wave_started.connect(player.enter_fighting_state)
wave_finished.connect(player.exit_fighting_state)
base_took_damage.connect(player.hud.set_lives_count)
add_child(player)
root_scene.add_child(player)
p_i += 1
level.cinematic_cam.does_its_thing = false