more work on the 240p ui
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@@ -13,6 +13,7 @@ signal switch_to_single_player
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signal switch_to_multi_player
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signal switch_to_main_menu
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var root_scene: Node
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var level_scene: PackedScene = load("res://Worlds/GreenPlanet/Levels/Bridge/bridge.tscn")
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var player_scene: PackedScene = load("res://PCs/hero.tscn")
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var game_end_scene: PackedScene = load("res://Scenes/Menus/GameEndScreen/game_end_screen.tscn")
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@@ -40,7 +41,7 @@ var connected_player_profiles: Dictionary = {}
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func _ready() -> void:
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UILayer = CanvasLayer.new()
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UILayer.layer = 2
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get_tree().root.add_child.call_deferred(UILayer)
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root_scene.add_child.call_deferred(UILayer)
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var version_label: Label = Label.new()
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var version: String = ProjectSettings.get_setting("application/config/version")
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version_label.text = "WORK IN PROGRESS | ALPHA - VERSION " + version + " | PLAYTEST"
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@@ -114,7 +115,7 @@ func spawn_level() -> void:
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x.enemy_died_callback = enemy_died
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x.enemy_reached_goal_callback = damage_goal
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x.enemy_spawned.connect(increase_enemy_count)
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add_child(level)
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root_scene.add_child(level)
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func spawn_players() -> void:
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@@ -141,7 +142,7 @@ func spawn_players() -> void:
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wave_started.connect(player.enter_fighting_state)
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wave_finished.connect(player.exit_fighting_state)
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base_took_damage.connect(player.hud.set_lives_count)
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add_child(player)
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root_scene.add_child(player)
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p_i += 1
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level.cinematic_cam.does_its_thing = false
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