added first cassette hand model

This commit is contained in:
2025-08-17 02:58:15 +10:00
parent 3dedd1f5af
commit cdb8e4dbcd
16 changed files with 170 additions and 35 deletions

View File

@@ -7,19 +7,29 @@ extends HeroState
func enter_state() -> void:
hero.edit_tool.enabled = true
hero.game_manager.level.enable_non_path_tower_frames()
hero.left_hand_model.visible = true
hero.gauntlet_model.visible = true
hero.cassette.visible = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_CUBIC)
tween.set_parallel()
tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), -1.0, 0.5)
tween.tween_method(anim2, hero.anim_tree2.get("parameters/Blend2/blend_amount"), 1.0, 0.5)
func anim(x: float) -> void:
hero.anim_tree.set("parameters/Blend3/blend_amount", x)
func anim2(x: float) -> void:
hero.anim_tree2.set("parameters/Blend2/blend_amount", x)
func exit_state() -> void:
hero.edit_tool.interact_key_held = false
hero.edit_tool.enabled = false
hero.cassette.visible = true
hero.game_manager.level.disable_all_tower_frames()

View File

@@ -5,20 +5,27 @@ extends HeroState
func enter_state() -> void:
hero.left_hand_model.visible = true
hero.gauntlet_model.visible = true
hero.set_card_elements_visibility(true)
#hero.left_hand.visible = true
hero.carding_tool.enabled = true
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_CUBIC)
tween.set_parallel()
tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), 0.0, 0.5)
tween.tween_method(anim2, hero.anim_tree2.get("parameters/Blend2/blend_amount"), 0.0, 0.5)
func anim(x: float) -> void:
hero.anim_tree.set("parameters/Blend3/blend_amount", x)
func anim2(x: float) -> void:
hero.anim_tree2.set("parameters/Blend2/blend_amount", x)
func exit_state() -> void:
hero.set_card_elements_visibility(false)
hero.left_hand.visible = false

View File

@@ -4,6 +4,7 @@ extends HeroState
func enter_state() -> void:
hero.hud.set_currencies_visible(false)
hero.left_hand_model.visible = false
if hero.weapons[hero.equipped_weapon]:
hero.hud.set_energy_visible(true)
var offhand_weapon: Weapon = hero.weapons[0] if hero.equipped_weapon == 1 else hero.weapons[1]
@@ -20,12 +21,12 @@ func enter_state() -> void:
hero.discard_pile.add(hero.hand.remove_at(hero.hand.contents.size() - 1))
hero.weapon_swap_timer.start()
hero.hud.energy_label.visible = false
if !hero.weapons[hero.equipped_weapon] and !offhand_weapon:
hero.gauntlet_model.visible = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_CUBIC)
tween.tween_method(anim, hero.anim_tree.get("parameters/Blend3/blend_amount"), 1.0, 0.5)
var tween2: Tween = create_tween()
tween2.tween_property(hero.right_hand, "position", Vector3(0.385, -0.19, -0.275), 0.5)
func anim(x: float) -> void: